Wotja Pro V20 icon

V20.6.0

V20 User Guide |

V20.6.0 | | |
Wotja Pro icon

Wotja Pro is a generative music creator, lab, mixer and player ... and so much more.

It's a deep and well-loved app that rewards exploration, but can be very easy to use, too.

There are free and paid-for versions for all the main platforms.

What can you make? Get Started - Fast!

Wotja Pro Platforms, Devices & Languages

Platforms: iOS, macOS, Windows, Android/Android TV, tvOS/watchOS | See Wotja V20 Requirements

Devices: iPhone, iPad, iPod touch, Mac, PC, Laptop, Tablet, Mobile, Watch | Apple TV, Fire TV, Android TV

Languages: English, Chinese, Japanese

Wotja V20 for mobile, desktop, TV and Apple Watch

Guide & Companion Guides

This User Guide is for all Wotja Pro V20 versions, interfaces and Feature Sets. It is complemented by these companion Guides:

Wotja Filetypes

Schematics

This User Guide provides schematics for each key screen, making it easy to get to grips with Wotja Pro. Each schematic is surrounded by colour-coded buttons.

Tap a button around the outside of a schematic for further info on that UI element. Tap it again (or use your browser back button) to return to the schematic.

In a desktop browser hover over the button for a pop-up description of the item; on an iOS device tap/hold the button for a quick preview. Easy!

Colour-coded buttons and examples from the Music Mode Schematic:

#: Panel area e.g. Menu BarA

#: Button/selector e.g. Cell Selector15

#: Display item e.g. MIDI Channel31

#: IME (Generators) e.g. Generator Button29

#: ISE (Sounds, FX) e.g. Gen FX34


Feature Sets

See also this Youtube video: Wotja Pro: 'Lite' (LE) vs 'Pro' (20/LX) Mode - Which is right for you? (12 mins)

The features and capabilities of any Wotja app are called its Feature Set (abbreviation FS).

The Wotja V20 app range includes two 'Pro' creator player variants (with the version indicated at the bottom of the icon) and also a free & simple 'Go' player:

Wotja Pro icon
Wotja Pro 20:

A paid-for creator player app with no Feature Set Restrictions (and no In-App Store) - it has a Pro 20 Feature Set.

Wotja Pro icon
Wotja Pro LE:

A free creator player app with Feature Set Restrictions - it has a Pro LE (AKA 'Lite') Feature Set:

  • Pro LX: The iOS/macOS apps include an In-App Store which allows purchase of a Pro LX In-App Subscription that will, for the duration of the Subscription, unlock all Pro LE Feature Set Restrictions; the Pro LX Feature Set is functionally equivalent to the Pro 20 Feature Set except in relation to one small thing (the TV app auto-timeout).
Wotja Go icon
Wotja Go:

A free & simple generative music player app with a limited selection of content but no timeout, ads or subscriptions.

Note 1: Wotja Pro 20 will only be available in 2020 and will get all relevant Wotja V20 updates during the course of that year. The Wotja Pro LE versions will get rolling updates whatever the year, which is a benefit of being a Pro LX Subscriber.

Note 2: Commercial use of recordings is permitted provided they are made with a Pro 20 or Pro LX Feature Set (see the FAQ: Do I own the rights to Recordings I make of the output of Wotja and can I use them commercially?.

Note 3: Commercial Live Use (LU) Licenses are NOT part of ANY Feature Set. Subscriptions for those are entirely separate.

Note 4: Wotja Go is not shown in the Feature Set Table because it has no editing or customisation capabilities and includes only a limited selection of content (which is subject to change).

Wotja Pro Feature Set Table

The table below shows the differences between the Feature Sets: Pro 20 ('20'), Pro LX ('LX') [In-App Subscription] and Pro LE ('LE' AKA 'Lite'). You can easily see that the Pro 20 / Pro LX Feature Sets are virtually identical, as well as the Features that are Restricted in the Pro LE Feature Set.

Tip for app link: Tap relevant icon in table below.

Wotja Pro (Creator/Player) $ Paid-for Free
Download links (tap icon)
iOS/watchOS/tvOS 20 LE ( LX)
macOS 20 LE ( LX)
Windows 20 LE
Android/Android TV 20 LE
Feature Set (V20.6.0) 20 / LX LE
Auto-Timeout None 5 mins
MIDI Out/In Multi-Channel Channel 1 only
Track Editing All tracks Track 1 only
Export or Merge Templates Yes No
In-Mix Randomization (Cell, ISE) Yes No
Save Randomization Schemes Yes No
Mixdown Recording to Audio Yes 30s only
Mixdown Recording to Video (iOS/macOS only) Yes 30s only
Mixdown Recording to MIDI Yes No
Use of Recordings of output (see FAQ) Commercial Personal
Openable Files Number (Documents screen) All First 5 listed
Export Flow Mix Yes No
Box/Playlist - add to/Edit/Save/Export etc. Yes No
Box Max Mix Durations 4 hours 30 secs
Remove Wotja watermark (full/display screen) Yes No
Live Use (LU) License included Personal Personal
Built-in 'Albums' Yes Yes
Notes / Other 20 LX / LE
Auto-timeout in the TV app: None 5 mins

Live Use

IMPORTANT: "Live Use" is nothing to do with making "Recordings". For a FAQ instead on Recordings, see: Do I own the rights to Recordings and/or Compositions I make with Wotja and can I use them commercially?

EULA definition of Live Use ('LU'):

"Live Use ('LU') means using the Software to generate live music e.g. for use as background or foreground music but excluding for Live Public Broadcast."

Examples of Personal Live Use ('LU'):
  • Using a Wotja app to generate live background music in your home, garden, greenhouse or home office

All Wotja V20 apps are licensed for Personal (PE) Live Use ('LU').

Examples of Commercial Live Use ('LU'):
  • Use of a Wotja app to generate continuous live background or foreground music e.g.
    • in a foyer, lift or hotel room etc.
    • in a store or any business premises etc.
    • for an art installation etc.
  • Use of a Wotja app for the above by any business or entity and/or for any commercial purpose.
  • Using a Wotja app for the above and where it is broadcast over the internet, radio or TV etc.

ALL Commercial Live Use ('LU') requires the relevant and active 'Special Options' Subscription.

'Special Options' Subscriptions are available only in the free iOS and macOS versions where they can be purchased in their respective In-App Stores. These monthly Subscriptions range in price from $2 (C0) to $20 (C3) (see the tier bands in the EULA).

FURTHER NOTES:
  • Tip: A 'Special Options' Group Subscription is also for 'Super-fans' who would like to give just a little more!
  • If a Commercial Live Use (LU) License Subscription lapses then you are immediately licensed only for Personal Live Use (LU)).
  • Wotja Subscriptions can be cancelled at any time via the 'Manage Subscriptions' button in the In-App Store.
  • For further details on the Commercial Live Use (LU) tiers refer to the Permitted Use section of our EULA, specifically the Clauses in 7.B.
  • For further information see also the FAQ: Can I use Wotja for Live Use (LU)?

Get Started - Fast!

It's very easy to use Wotja, especially as a generative music player; see the Flow Player and Playlist Player Quick Starts below.

Wotja is also easy and rewarding to use as a powerful creativity system for generating ideas, melodies, music and even cut-up text. If you want to try using it for that then check out the Create & Play Quick Start below. See also our video tutorials.

Let's start off by playing some things - you could also check out the Wotja TV Player & companion Wotja Watch Player apps, too!

Flow Player - Quick Start

Wotja Documents Flow screen

"Flow" Screen
Click image for large

The Flow player auto-generates a succession of freshly mixed generative music mixes. Launch Wotja and 2 taps is all you need - what could be easier!

  1. In Documents use the Screen Selector7 to choose the Flow screenB.
  2. Tap any one of Flow buttons8 to start the Flow Player with a particular Randomization Scheme.

Wotja will continue generating mixes until you stop it or a sleep timer kicks in.

It really is as easy as that!

Playlist Player - Quick Start

Wotja Documents Albums screen

"Albums" Screen
Click image for large

The easiest way to check out the Playlist player is with an included Album. An Album is just a 'Box' playlist that is specially packaged for inclusion in Wotja.

  1. In Documents use the Screen Selector7 to choose the Albums screenC.
  2. Tap an Album button10 and the Album will start playing in the Playlist Player.
  3. In the Playlist Player press the Play button6 to stop/start playback.

Alternatively, create (see below) and play your own playlist/box of mix files:

  1. Tap on an existing Box file18 or Playlist file19; it will auto-open in the Playlist Player.
  2. In the Playlist Player press the Play button6 to stop/start playback.
  3. Edit your playlist: Try out the Mix Actions button19; change mix ordering etc. and use Mix Overrides to change the mix duration (Box only).

Create & Play - Quick Start

Wotja Documents User screen

"User" Screen
Click image for large

The Mix Player can be used to create, play and edit 'mix' files (.wotja).

  1. In Documents use the Screen Selector7 to choose the User screenD.
  2. To auto-generate a new mix file based on the settings in the currently selected Randomization Scheme tap the Add New button13 and from the pop-up menu select 'Mix (Automatic)'.
  3. Tap on the Mix file button14 to open it in the Mix Player.
  4. In the Mix Player press the Play button8 to stop/start playback.
  5. Edit your mix: Try one of the Mix Player "Editing Modes" (Music, Text or Display).

Alternatively, make and play an auto-generated 'box' (.wotjabox) of mix files:

  1. In Documents use the Screen Selector7 to choose the User screenD.
  2. Tap the Add New button13 and from the pop-up menu select 'Box (Automatic)' to auto-generate a new Box file18 based on the settings in the currently selected Randomization Scheme; this will auto-open in the Playlist Player.
  3. In the Playlist Player press the Play button6 to stop/start playback.

Documents Screen

Menu Bar Flow Screen Albums Screen User Screen Action Button Live Use License Button Screen Title Feature Set Button Store Button Settings Button Screen Selector Flow Button Randomization Scheme Name Album Button Album Badge Album Name Add New Button Mix File Button File Name Button Mix File Button Mix File Button Box Badge Playlist Badge Template Badge

Documents Screen
(tap circle for info, hover for tooltip; tap image for large)

The Documents screen is what you see after you have launched the app. In it you can use the Screen Selector7 to select one of three different file views or screens: FlowB, AlbumsC or UserD. What you see on the Live Use2 and Feature Set4 buttons depends on the version you have and (as available) the active Subscription tier(s).

Desktop vs Mobile

In the User segment the Desktop version allows multiple files (mixes, playlists, Boxes and Albums) to be open at the same time. Each file is shown in a different tab at the top of the screen. See also the Desktop Titlebar Menu section.

  • Tip: To close an open tab in the Desktop version use Cmd+W (macOS) or Ctrl+W (Windows).
iOS & macOS

When you first start the app you're prompted if you want to use iCloud or Local. Go your device's iCloud Settings screen, scroll down that and look for this Wotja app and go into that screen. You will see a "Use iCloud" toggle and you then set it as you wish. See iCloud Settings.

AMenu Bar^

UI Elements: Menu Bar buttons12456 and a Screen title3 that is always "Wotja".

BFlow Screen^

The Flow screen is selected with the Screen Selector7.

UI Elements: Flow button8 and Randomization Scheme Name9.

CAlbums Screen^

The Albums screen is selected with the Screen Selector7.

UI Elements: Album button10, Album badge11 and Album name12.

DUser Screen^

The User screen is selected with the Screen Selector7.

Note: To be shown a file must be in the (relevant) Wotja folder.

1Action Button^

The Action button presents a pop-up menu with the following options:

  • Refresh
    • Refreshes the display in the Documents screen and resyncs to iCloud (if in use).
  • Sort
    • Selected Option...
      • Sort: New-Old
      • Sort: Old-New
      • Sort: A-Z
      • Sort: Z-A
  • Help & Documentation
    • Visits this User Guide online.
  • Cancel
    • Closes the popup menu.
2Live Use License Button^

The Live Use button will display the name of the active Live Use (LU) Licence. Tap on it for a screen with further information.

  • Wotja Pro 20 (paid-for version)
    • Button always shows LU:Pe (Personal Live Use only) as there is no In-App Store to allow purchase of a Commercial Live Use (LU) Licence Subscription
  • Wotja (free/subscription version)
    • Button shows LU:Pe (Personal Live Use) by default
    • Button shows LU:C0, LU:C1, LU:C2 or LU:C3 (as appropriate) if you have an active Commercial Live Use(LU) Licence Subscription (as available)
    • Note: Commercial Live Use(LU) Licence Subscription (as available) can also be used as a form of tip jar!
3Screen Title^

The Screen title in Documents is always Wotja.

4Feature Set Button^

The Feature Set button displays the name of the active Feature Set.

  • Wotja Pro 20 (paid-for version)
    • Button shows Pro 20
  • Wotja (free/subscription version)
    • Button shows Pro S if you have an active 'Pro S' Feature Set Subscription (as available)
    • Button shows Lite if you don't have an active 'Pro S' Feature Set Subscription
5Store Button^

NB: The Store button is not shown in the Wotja Pro 20 version.

  • iOS/macOS
    • Tap to go to the In-App Store where you can purchase/manage Subscriptions.
  • Windows, Android
    • Tap for a pop-up with links to the Pro 20 version on the relevant App Store.
6Settings Button^

The Settings button takes you to the Settings screen.

7Screen Selector^

Tap to select either the FlowB, AlbumsC or UserD screen.

8Flow Button^
  1. Tap a Flow button8 to start the 'Flow Player'.
  2. The Flow Player will use the Randomization Scheme Name9 shown beneath the button.
  3. Both Built-In and user-saved Randomization Schemes are shown, e.g. My Scheme9.
9Randomization Scheme Name^

This shows the name of the Randomization Scheme that is used by the Flow button above it.

The name of a built-in Randomization Scheme is not editable but you can edit the name of your own saved Scheme as follows:

  • In Finder/Explorer (Desktop) or Files (Mobile) or equivalent find the relevant .wotjarp file in the Wotja folder and rename to what you want.
  • Alternatively, within Wotja itself, you can go to Settings > Randomization, open your Scheme and then re-save it with a different name.
10Album Button^
  1. Tap a Built-In Box Album button10 (presently Calm or Relax) to load it in the Playlist Player.
  2. Each Album displays an Album badge11.
  3. Below the Album button is the Album name12.
11Album Badge^

The Album badge is used to indicate this is an included Album.

12Album Name^
The name of a built-in Album (not editable).
13Add New Button^

Tap the Add New button13 for the following pop-up menu:

  • Mix (Automatic)
  • Mix (from Clipboard)
    • Imports a mix file on the Clipboard (if any) and creates a new mix file.
  • Empty Mix (Cut-up Text)
    • Creates a mix with no Cells populated (but still includes a Cut-up) and then opens it in Text Mode.
  • Play List
    • Creates a new playlist file (.wotjalist) and then opens it in the Playlist Player where you can add to it the Wotja files you want to be in it.
  • Box (Automatic)
14Mix File Button^

Tap a Mix File button14 to open the mix in the Mix Player.

A Mix File button (.wotja, see Filetypes) has no badge. Its appearance depends on a number of factors:

  1. Randomization Scheme
    • When a mix is created, the mix button can display Cut-up, TTM or no text and with a background of black/white, or solid colour or thumbnail of the screensaver, all depending on the settings in the Randomization Scheme that is used.
  2. Cells
    • Is content in one or multiple cells?
  3. Filetype
    • Is it an old format Wotja file or Mixtikl file?
  4. Manually changed
How to create a Mix file (.wotja)
  1. In the User screenD tap the Add New button13.
  2. From the pop-up menu select (as relevant) "Mix (Automatic)", "Mix (from Clipboard)" or "Empty Mix (Cut-up).
15File Name Button^

Tap on the File Name button15 (below a Mix File button14) for the following popup menu:

  • Open
    • Open the file.
  • Delete
    • Delete the file.
  • Rename
    • Rename the file.
  • Duplicate
    • Duplicate the file.
  • Cancel
    • Exit the pop-up menu.
16Mix File Button^

This is the Mix File button for a mix file created with Add New > Mix Empty.

See also: Mix File button14

17Mix File Button^

This is the Mix File button of a mix file to which you have added a background image (see: Display Mode > Picture button5).

See also: Mix File button14

18Box Badge^

Tap the button for a Box File18 to load the box in the Playlist Player.

A Box file button (.wotjabox, see Filetypes) has a box badge. If the Box includes a background image then you will see that image on the Box File button.

How to create a Box file (.wotjabox)
  1. In the User screenD tap the Add New button13 and select "Box (Automatic)" from the pop-up menu; or
  2. In the Playlist Player tap the Action button and select "Save Wotja Box to File".
19Playlist Badge^

Tap the button for a Playlist File19 to load the playlist in the Playlist Player.

A Playlist file button (.wotjalist, see Filetypes) has a playlist badge. If the Playlist includes a background image then you will see that image on the Playlist File button otherwise it will display a list of the included files.

How to create a Playlist file (.wotjalist)
  1. In the User screenD tap the Add New button13 and select "Play List" from the pop-up menu.
20Template Badge^

Tap the button for a Template File20 to auto-convert it to a .wotja mix file before being opened in the Mix Player.

A Template file button (.noatikl, see Filetypes) has a template badge.

How to create a Template file (.noatikl)
  1. Open a mix in the Mix Player and go to Music Mode.
  2. Select the Cell button15 you want to export as Template and tap the Grid button4.
  3. In the ensuing pop-up menu select "Export to Template" and choose a name for your Template.
  4. Once saved, your Template will show in the User screenD and you can also find it in the Template list under Saved Files9.

Wotja - File | Options | Window | Help

The Desktop Menu (macOS/Windows) is where you can:

  • Quit/exit the desktop app
  • Create a new .wotjabox file ('Box' mix file collection), .wotja file (automatic mix) or .wotjalist (playlist)
  • Open a file you have previously saved
  • Open any of the relevant supported filetypes (see table below)
  • Show the Wotja data folder
  • Select your Audio Output device
  • Display Wotja with a pre-set Window size

Tip: You can use both 'Documents Window' or Finder / Windows Explorer to carry out normal file related activities e.g. delete/duplicate/rename etc.

Tip: On Desktop use Cmd+W (macOS) or Ctrl+W (Windows) to close a tab.

Tip: If you change the Audio Output device selection you will need to restart Wotja. See this FAQ.

Note: If you have the macOS and iOS versions of Wotja and have iCloud, then, instead of using the local Wotja Folder for your Wotja Files (the Wotja Data Folder menu item will show you the location of this) you may instead prefer to use the Wotja iCloud Drive folder (recommended). A key benefit of using the Wotja iCloud Drive folder is that you you will then be able to access your Wotja files on any iOS or macOS device that shares the same iCloud account. See the iCloud FAQ.

WOTJA BACKUPS: Make these by: A) Using iCloud to store your files, or by B) backing up your device with Time Machine or equivalent; or C) emailing yourself a backup copy of each wotja. Using iCloud is the easiest way to manage your files.

Menu Items

Note: Depending on the version you have the App Name is either "Wotja" (free app) or "Wotja Pro 20" (paid-for app).

  • About (macOS)
    • Displays the Wotja version number.
  • Other entries (macOS)
    • Various usual Mac items.
  • Quit (macOS)
    • Quit Wotja; if you have unsaved changes you can choose to quit without first saving.
  • New...
    • Mix (Automatic)
    • Mix (from Clipboard)
      • Imports a mix file on the Clipboard and creates a new mix file.
    • Empty Mix (Cut-up Text)
      • Creates a mix with no Cells populated (but still includes a Cut-up) and then opens it in the last opened Music Mode.
    • Play List
      • Creates a new playlist file (.wotjalist) and then opens it in the Playlist Player where you can add to it the Wotja files you want to be in it.
    • Box (Automatic)
  • Open
  • Close
    • Close the currently open file.
  • Save / Save As
  • Open Recent (Windows)
    • Shows a list of recently opened files. You can clear this list using the bottom "Clear Menu" menu item.
  • Exit (Windows)
    • Close the Wotja app.
  • Show Wotja data folder
    • This will display in Finder (macOS) / Explorer (Windows) the Wotja folder where you may have added Boxes and Randomization Schemes either created with another Wotja app or from a 3rd party or your files have been saved to.
  • Output Devices
    • Select the Output audio device to be targeted by Wotja's internal sound generator (the ISE Synth) from the list of available detected options e.g. 'Built-In Output' on macOS and 'Speakers' / 'Primary Sound Driver' for Windows.
  • Show Window
    • Brings the Wotja app window to the front.
  • Resize content area
    • Available options are 640x480, 960x540, 1280x720, 1920x1080, 3840x2160.
    • An option is only presented if your screen size is larger.
    • These options are particular use when it comes to capturing videos, this option resizes the Wotja content area below the window title bar to 640x480 pixels and positions the Wotja window top left of the screen. Tip: To hide the window title bar itself see Display > Action and select either "Full Window" or "Full Window & Restart/Stop (640x480)".
  • Various weblinks
    • Useful links.
  • About (Windows)
    • Displays the Wotja version number.

Flow Player

Menu Bar Status Bar Exit Button Flow/Sleep Time Remaining Sleep Timer Button Repeat/Continuum Button Randomization Scheme Name Play/Stop Button Next Button Full Screen Top Panel Action Button Mix Time Remaining Settings Button Text Area Background/Screensaver Wotja Watermark

Flow Player
(tap circle for info, hover for tooltip; tap image for large)

Documents > Flow ScreenB > Flow Button8

The Flow Player (see Quick Start) is used to:

  • Generative a succession of freshly created mixes whose play time is governed by the Mix Duration values in Settings.
  • Playback will continue until either the Sleep Timer kicks in (if active) or if in the Lite Feature Set the auto-timeout is reached.
  • How each mix is generated depends on the various settings in the currently selected Randomization Preset.
AFlow Player Menu Bar^

UI Elements: Menu Bar buttons1,3,4,6,7,9,11.

BFlow Player Status Bar^

UI Elements: Indicators2,5,11.

1Exit Button^

Takes you back to the Documents screen.

2Flow/Sleep Time Remaining^

If you have an active Sleep Timer button3 then this indicator shows the time remaining before Wotja will stop playing.

If there is no Sleep Timer active this area just show the word "Flow" to let you know you are in Flow mode.

3Sleep Timer Button^

When the timer is not active it is a line outline; when it is active the icon takes on a more solid form (as shown).

When the Sleep Timer value is changed Wotja will auto-restart whatever is playing.

How to set the Sleep Timer
  1. Tap the Sleep Timer button3 which takes you to the Settings Screen
  2. The Sleep Timer is found at the top of the General segment.
4Repeat/Continuum Button^

A toggle that, if set to repeat, will restart the current mix when it reaches its end rather than another being generated.

The Repeat icon is a loop symbol and the Continuum icon is a squiggly line (shown).

5Randomization Scheme Name^

Displays the name of the Randomization Scheme currently in use.

6Play/Stop Button^

A Play/Stop toggle that will start or stop the mix.

7Next Button^

Forces another mix to be generated.

8Full Screen Top Panel^

When displayed, this panel can help to see the various Menu buttons at the top of the screen. You can have it auto hide after 2 seconds by toggling off the "Always Show Full Screen Top Panel" in Settings > General.

9Action Button^

Displays a pop-up menu with the following options:

  • Full Screen [mobile] / Full Window [desktop]
    • Displays Wotja full screen on your device and the mix (if playing) continues to play. At any time tap the screen to leave full screen display and return to Display mode.
  • Full Screen & Restart/Stop [mobile] / Full Window & Restart/Stop (various sizes) [desktop]
    • Wotja displays full screen on your device and the mix (if playing) is stopped and then restarted after 2 seconds, making it easier to find a start point in a screen video recording. At any time tap the screen to leave full screen display and return to Display mode. Alternatively, use the Record Seconds or Bars setting to have the mix auto-stop when that value is reached and then have Wotja wait 2 seconds before returning to Display mode.
      • macOS Desktop version: The Wotja window title bar is hidden and a content area sized to e.g. 640x480 pixels is positioned top left of the screen below the App title bar. The available content area sizes are the same as those listed in the Titlebar > Window menu.
  • Save Flow to Wotja Box File
    • Creates a new mix file of the current Flow.
  • Save Flow to Wotja Mix File
    • Creates a new Box file with this one flow mix file in it.
  • Help and More
    • Visit our website for online help on the Flow player.
10Mix Time Remaining^

Displays the Play Time remaining for the current Flow mix.

Tip: To change how long mix will play for try changing the Duration/Max and Duration Max/Range values in the Randomization Scheme that is being used. Doing that lets you override what is in the Scheme. It's fun!

11Settings Button^

Takes you to the Settings screen.

12Text Area^

Whether any text is displayed here depends on the Icon Text value used by the Randomization Preset (Settings > Randomization). The text is present in the underlying mix file and can be Cut-up or TTM text.

Tip: To change what is displayed try changing the 'Icon Text' value in the Randomization Scheme that is being used. Doing that lets you override what is in the Scheme. It's fun!

13Background/Screensaver^

The background used in Flow Mode depends on the Icon Pallete and Icon Graphic values used by the Randomization Preset (Settings > Randomization).

Tip: To change what is displayed try changing the Icon Pallete and Icon Graphic values in the Randomization Scheme that is being used. Doing that lets you override what is in the Scheme. It's fun!

14Wotja Watermark^

This is where the Watermark displays if the Settings > General > Show Watermark toggle is on.

There are different Wotja watermarks for the Wotja and Wotja Pro 20 apps.


Playlist Player

Menu Bar Toolbar Status Bar Save/Exit Button Add Button Sleep Timer Button Previous Mix Button Playlist Icon Button Play/Stop Button Playing Mix Name Next Mix Button Action Button Sequential/Random Play Button Settings Button Playlist Name/Sleep Time Remaining Mix Thumbnail Button Selected Mix Indicator Playing Mix Indicator Mix Number/Name Mix Duration/Range Mix Selector Mix Actions Button Mix Time Remaining

Playlist Player
(tap # circle for info, hover for tooltip; tap image for large)

Documents > User ScreenD > Box Button18 / Playlist Button19 or Albums ScreenC > Album Button10

The Playlist Player (see Quick Start) is used to play the following file types:

  • Wotja Playlist (.wotjalist):
    • Playlists contain references to Wotja mix files (.wotja) saved to your Wotja folder. If you change the file in Wotja, then the Playlist just references that changed file.
  • Wotja 'Box' (.wotjabox):
    • Container files contain up to 20 Wotja mix files (.wotja), making them great for sharing your favourite mix creations.
    • Note: Box files can include any mixes, even mixes that reference 3rd party templates or audio loops. However, to play those mixes correctly the refernced content must be installed in the Wotja Folder.
  • Wotja 'Album':
    • A special kind of built-in play-only Box that does not allow exporting of mixes or Mix Overrides.

The Playlist Player is also used to:

  • Export user created Boxes from Playlists
  • Add Wotja mix files (.wotja) to a Box
  • Re-order the files in a Playlist
  • Edit Mix Override settings for Playlists and Boxes (these values are saved back to that file)

Tip: To create a playlist, see the the User screenD > Add New button13 > "Play List."

APlaylist Player Menu Bar^

UI Elements: Menu Bar buttons1,3,4,6,8,9,11.

BPlaylist Player Toolbar^

UI Elements: Toolbar buttons2,5,10.

CPlaylist Player Status Bar^

UI Elements: Indicators12,7,20.

1Save/Exit Button^

Note: This Button is shown only in the mobile versions; the Deskstop versions use the File Menu.

Displays the Save Changes Menu pop-up (see below) before exiting to the Documents Screen.

  • Save & Close
    • Save the changes you have made to your playlist and return to the Documents screen.
  • Save & Continue
    • Save the changes you have made to your playlist and then continue working on it.
  • Save a Copy
    • Creates a new playlist file (which you can rename) based on the current state of the open playlist (a snapshot of where you are if you like), but leaves you in the current open playlist - meaning if you then exit the playlist you will see this pop up dialog again letting you choose what to do with the playlist. Note: This is NOT the same as Save As so please remember to save your playlist if you want to keep your changes to it.
  • Discard
    • Lose any changes made to your playlist since you opened it.
  • Cancel
    • Dismiss this popup and return to the Playlist screen.
2Add Button^

Tap this button for the following pop-up menu:

  • New Random Mix (Box files only)
    • Tap to add a new Random mix to your playlist.
  • Browse Mixes
    • Browse the Wotja folder to add a Mix or Saved Mix to your playlist.
  • Cancel
    • Return to the playlist.
3Sleep Timer Button^

When the timer is not active it is a line outline; when it is active the icon takes on a more solid form (as shown).

Note: When the Sleep Timer value is changed Wotja will auto-restart whatever is playing.

How to set the Sleep Timer
4Previous Mix Button^

Takes you to the previous playlist item.

5Playlist Icon Button^

This sets the image used for the Box file18 or Playlist file19 in the Documents sceen.

Tap for a pop-up menu with the following options:

  • Show
    • Does nothing at present...
  • Change - Browse
    • Browse for an image to use as the thumbnail for the Playlist/Box.
  • Change - Random (Box file only)
    • Allows you to randomly generate a new icon according to the "Random > Albums > Icon Palette and Icon Graphic" settings.
  • Change - Copy from Mix# 1
    • Select the icon from the first mix to use as the icon for the Playlist/Box.
  • Clear
    • Clears any icon or background image being used as the thumbnail.
6Play/Stop Button^

A Play/Stop toggle that will start or stop the mix.

7Playing Mix Name^

Displays the name of the playing mix.

8Next Mix Button^

Takes you to the next playlist item.

9Action Button^
  • Full Screen [mobile] / Full Window [desktop]
    • Only shown when in Play screen (see Mix Thumbnail button13).
    • Wotja displays full screen on your device and the mix (if playing) continues to play. At any time tap the screen to leave full screen display and return to Display mode.
  • Full Screen & Restart/Stop [mobile] / Full Window & Restart/Stop (various sizes) [desktop]
    • Only shown when in Play screen (see Mix Thumbnail button13).
    • Wotja displays full screen on your device and the mix (if playing) is stopped and then restarted after 2 seconds, making it easier to find a start point in a screen video recording. At any time tap the screen to leave full screen display and return to Display mode. Alternatively, use the Record Seconds or Bars setting to have the mix auto-stop when that value is reached and then have Wotja wait 2 seconds before returning to Display mode.
      • macOS Desktop version: The Wotja window title bar is hidden and a content area sized to e.g. 640x480 pixels is positioned top left of the screen below the App title bar. The available content area sizes are the same as those listed in the Titlebar > Window menu.
  • Export to Clipboard as Wotja Box (Box/Playlist files only, not Albums)
    • This is for when you want to embed your Box in a webpage as a Wotja URL.
  • Save Wotja Box to File (Box/Playlist files only, not Albums)
    • Allows you to export your Wotja playlist to a Box file that is then saved locally. You might choose to do this to if you wish to share your Box.
  • Refresh ALL mixes (Box file only)
    • This will refresh all items in the Box file with the latest versions that you have saved locally (this is for Box authors who have the local original files).
  • Help & More
    • Visit the User Guide online.
10Sequential/Random Play Button^

Tap to toggle between sequential play (shown) and random play.

11Settings Button^

Takes you to the Settings screen.

12Playlist Name/Sleep Time Remaining^

If you have an active Sleep Timer then this shows the time remaining before Wotja will stop playing. If there is no Sleep Timer active this area just show the name of the playlist.

Tap the Sleep Timer button in the top toolbar to go to the Settings Screen where you can configure the Sleep Timer.

13Mix Thumbnail Button^

Tap the mix thumbnail to go to "Play Screen" display mode (see also the "Full Screen" option in the Action Button).

Play Screen is a full screen mode of operation but it still has a toolbar. It is great when you want to sit back, look at any included image/message and reflect on the music, but also to have access to the top toolbar. When you first go into it a Fullscreen Top Panel background appears behind the Menu Bar to help you see the controls. To have it always on see: Settings & General & Always Show Fullscreen Top Panel.

The Play Screen layout is similar to that of the Flow Player except that it has the Playlist Player Menu Bar instead of the Flow Player Menu Bar. Although very similar, the Status Bar is also slightly different as the left hand area shows the Mix Name (instead of Flow) and the right hand area shows the Mix Remaining Play Time.

Tap in the center of the Play Screen to return to the Playlist Player screen.

14Selected Mix Indicator^

A faint blue highlight indicates the currently selected mix, this may be different from the playing mix.

15Playing Mix Indicator^

The center line displays "Playing" when the mix file is playing.

16Mix Number/Name^

Show the number of the mix in the list and its name.

17Mix Duration/Range^

Displays the minimum and maximum values for Mix Duration, i.e. the range of values for how long the mix can play for each time. These values are set in the mix file but can be overridden via the Mix Actions button19 (Box file only).

18Mix Selector^

Tap the central area (not the thumbnail) to play or stop the mix without going into the Play Screen (see Mix Thumbnail button13).

19Mix Actions Button^

Tap for a pop-up menu where you are presented with the following options (Box/Playlist files only, not Albums):

  • Mix Overrides (Box file only)
    Mix Overrides

    Mix Overrides
    Click image for large

    • Opens a Mix Overrides screen in which you can choose to override the related setting that may be in the Mix File (these Playlist related settings are set in the Cell Rules panel in Music Mode).
      • Ramp Up: Sets how long it takes for the file volume to ramp up once the file has started to play.
      • Duration: Sets how long the file will play for (Mix Duration).
      • Range: Sets a range on how long the file can play for (Mix Duration Range).
      • Ramp Down: Sets how long it takes for the file volume to ramp down before play moves to the next file.
  • Random Icon (Box file only)
    • Allows you to randomly generate a new icon according to the "Random > Albums > Icon Palette and Icon Graphic" settings.
  • Export Mix to File
    • Where availble, this item lets you export your mix so that you can further edit it.
  • Refresh Item from File (Box file only)
    • If you have exported a mix, changed it and saved it, this allows you to refresh the file in the album. Only shown if you have exported that mix file and it is shown in the Documents screen.
  • Move Up
    • Allows you to move a file up the list.
  • Move Down
    • Allows you to move a file up the list.
  • Delete
    • Only shown if you have a subscription enabled or are using the Annual version.
  • Cancel
    • Cancel out of the pop-up.
20Mix Time Remaining^

This displays the Play Time remaining for the current file.

This value can only be adjusted in Mix Overrides (Box file only) - see Mix Overrides button19.

Note: The maximum duration for a mix is 4 hours.


TV Player

Menu Bar Settings Panel Settings Button Sleep Timer Status Sleep/Play Time Remaining Mix Time Remaining Repeat/Continuum Status Next Button Screen Text Background/Screensaver Wotja Watermark About (Version and Live Use License) Text Display Selector Repeat/Continuum Selector Sleep Timer Selector Randomization Scheme Selector App Name

TV Player
(tap circle for info, hover for tooltip; tap image for large)

The Wotja TV Player is a simple 'player' app that, once installed on your TV (Apple TV, Fire TV or Android TV), is launched from the relevant Wotja app icon on your TV.

It operates as a 'Flow Player' meaning that it generates a succession of freshly created mixes, but it also lets you repeat the current mix if you so wish.

The music generated, screen background and any text displayed all depend on the Randomization Scheme that has been selected. A number of these are included in the TV app and are non-editable.

Note: The paid-for Wotja Pro 20 iOS and Android apps include a TV player that has no auto-timeout; the free versions all have an auto-timeout of 10 minutes (i.e. the Lite Feature Set auto-timeout).

Wotja TV Player capability summary:

  • Generates a succession of freshly created mixes when 'Continuum' is selected.
  • When 'Repeat' is selected it forces the current mix to replay.
  • Once started, the player generates music until such time as you stop music generation via the TV control's Play/Stop button, the Sleep Timer kicks in (if active) or if you are using the free version and the auto-timeout is reached.
  • What is generated depends on the various settings in the selected Randomization Scheme14 (these are not editable in the TV Player).

Tip: Use the play/stop buttons on your TV remote control play/stop music being generated by the Wotja app.

AMenu Bar^

The top part of the screen that includes 2 buttons - Settings button1 and Next button6.

BSettings Panel^

A pop-up panel that displays when you select the Settings button1.

1Settings Button^

Displays the pop-up Settings PanelB.

2Sleep Timer Status^

The icon shows whether the Sleep Timer is on, where it has is a solid shape, or off [as shown], where it is an outline shape.

3Sleep/Play Time Remaining^

If a Sleep Timer has been set this will reflect that time. If not, then in the 'Pro 20' version it will show an infinity symbol and in the free version it will a countdown timer with a maximum value of 5 mins.

4Mix Time Remaining^

Shows how long the current mix has left to play before either repeating or the next mix is generated (which depends on whether Repeat/Continuum is selected (12)).

5Repeat/Continuum Status^

The icon shows whether the current mix is to repeat (Repeat - loop symbol) or a new mix is to be generated at the end of the mix play time (Continuum - squiggly line [shown]).

6Next Button^

Select this button to force another mix to be generated.

7Screen Text^

Whether any text is displayed here depends on the Randomization Scheme14 being used.

8Background/Screensaver^

The background used depends on the Randomization Scheme14 being used.

9Wotja Watermark^

This is where the Watermark displays.

There are different Wotja watermarks for the Wotja and Wotja Pro 20 apps.

10About (Version and Live Use License)^

Displays the version number and note that the TV app is only licensed for Personal Live Use.

See Live Use for further information.

11Text Display Selector^

Select this to choose whether any text is displayed on screen or not (which also depends on the selected Randomization Scheme14, as some simply do not show text). The text can be Cut-up or TTM text, depending on the Randomization Scheme14.

12Repeat/Continuum Selector^

Select this to choose a toggle value of 'Continuum' (default) or 'Repeat'. If set to Continuum then every few minutes (how long a mix will be is a setting that is defined in the selected Randomization Scheme14) a new mix will be generated. If set to 'Repeat' that the current mix will be restarted when it reaches its end rather than a new one being generated.

13Sleep Timer Selector^

Select this to display a list of available sleep times ranging from 'Off' to '8 hours'. Select the one you want to return to the Settings menu. When there the Sleep Timer is on the Sleep Timer icon looks more solid.

14Randomization Scheme Selector^

Select this to display a list of built-in Randomization Schemes. Amongst other things, these determine how long each generated mix will be. Select the Randomization Scheme you want to return to the Settings Panel.

Randomization Schemes are not editable in the TV Player.

15App Name^

Displays the App Name, being either "Wotja" for the free version or "Wotja Pro 20" for the paid-for version.


Watch Player

Play/Stop Button Next Button Flow Mode App Name File Type Playlist File Type Box File Type Mix File Info Screen Text File Type Album

Watch Player
(tap circle for info, hover for tooltip; tap image for large)

The Watch Player is a Wotja companion app for Apple Watch. It controls playback of Wotja on an iPhone and requires that the revelant version of Wotja is installed on your iPhone.

To use it, first load Wotja on your iPhone. If you then press the Play button (1) on the watch app it will by default start Flow mode (3) playing in the Wotja app for iPhone. You can use the Next button (2) to force a new mix to be created.

Alternatively, if in Wotja for iPhone you first select a Flow Scheme or a Box, a Playlist or Mix file (and then open it) the watch app can control play of that, including moving to the next mix (as relevant). The icon displayed in the File Type area (3,5,6,7,10) will depend on whether Wotja for iPhone in in Flow mode, or has a box/album, playlist or mix file open.

1Play/Stop Button^

Tap this to start or stop play of Wotja on your iPhone.

2Next Button^

Tap this to move to the next mix in a box/album or playlist in Wotja on your iPhone or to force a new mix to be created in Flow.

3Flow Mode^

Indicates that your Wotja for iOS app is playing in Flow mode.

4App Name^

This will be either Wotja or Wotja Pro 20.

5File Type Playlist^

Displays the number of mixes in the playlist and the name of the playlist.

6File Type Box^

Displays the number of mixes in the box/album and the name of the box/album.

7File Type Mix^

Displays the relevant icon and the name of the playing mix.

Icons can be as follows: 3, 5, 6, 7, 10
8File Info^

Depending on what is playing the text next to this icon displays as follows:

  • Flow
    • Name of the Flow Randomization Scheme in use.
  • Box/Album
    • Number and name of the mix that is playing.
  • Playlist
    • Number and name of the mix that is playing.
  • Mix
    • Root and tempo of the playing mix.
9Screen Text^

Where a mix or Randomization Scheme is configured to display it, this area shows any included Cut-up or TTM text. This area can be scrolled with the crown.

10File Type Album^

Displays the number of mixes in the album and the name of the box/album.


Mix Player

Menu Bar Toolbar Tab Bar Save/Exit Button Screen Title Action Button Settings Button Screen Text Area Screen Background Wotja Watermark Play/Stop Button Display Mode Tab

Mix Player
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Display Tab9

The Mix Player (see Quick Start) comprises a number of editing Modes but it can also be used toplay individual .wotja mix files.

To use Wotja as purely as a mix file player all you really need to know about are the Play/Stop button8 and Display tab9 in the Tab BarC, which is found in all the editing Modes (e.g. Music Mode, Text Mode and Display Mode).

Just to provide a general idea of the screen layout we show the Display Mode screen below and a few of the UI elements in it. For information on all of the controls in this screen, however, see Display Mode.

If you want to edit a mix then see the various editing Modes detailed in the next section of the User Guide.

AMenu Bar^

UI Elements: Menu Bar buttons1,3,4.

BToolbar^

UI Elements: See Display Mode for details.

CTab Bar^

UI Elements: Tab Bar buttons8,9. See Display Mode for further details.

1Save/Exit Button^

Displays the Save Changes Menu pop-up (see below) before exiting to the Documents Screen.

  • Save & Close
    • Save the changes you have made to your file and return to the Documents screen.
  • Save & Continue
    • Save the changes you have made to your file and then continue working on it.
  • Save a Copy
    • Creates a new file (which you can rename) based on the current state of the open file (a snapshot of where you are if you like), but leaves you in the current open file - meaning if you then exit the file you will see this pop up dialog again letting you choose what to do with the file. Note: This is NOT the same as Save As so please remember to save your file if you want to keep your changes to it.
  • Discard
    • Lose any changes made to your file since you opened it.
  • Cancel
    • Dismiss this popup and return to the Display screen.
2Screen Title^

Displays the name of the screen. This is "Display" as there is only one screen in Display Mode.

3Action Button ^

Displays the Action Menu pop-up.

  • Full Screen [mobile] / Full Window [desktop]
    • Displays Wotja full screen on your device and the mix (if playing) continues to play. At any time tap the screen to leave full screen display and return to Display mode.
  • Full Screen & Restart/Stop [mobile] / Full Window & Restart/Stop (various sizes) [desktop]
    • Wotja displays full screen on your device and the mix (if playing) is stopped and then restarted after 2 seconds, making it easier to find a start point in a screen video recording. At any time tap the screen to leave full screen display and return to Display mode. Alternatively, use the Record Seconds or Bars setting to have the mix auto-stop when that value is reached and then have Wotja wait 2 seconds before returning to Display mode.
      • macOS Desktop version: The Wotja window title bar is hidden and a content area sized to e.g. 640x480 pixels is positioned top left of the screen below the App title bar. The available content area sizes are the same as those listed in the Titlebar > Window menu.
  • Export Mix to Clipboard
    • Exports the Mix to the clipboard (without background image).
  • Export Mix with Image
    • Exports a Mix from the clipboard with to include any background image.
  • Help & More
    • Takes you to the relevant section of the User Guide.
4Settings Button^

Displays the Settings screen.

5Screen Text Area^

The text area can display either Cut-up, TTM text or no text at all. Refer to Display Mode for further details.

6Screen Background^

This displays either a solid colour, a screensaver or a background image depending on what has been selected in the Display Mode Background and Picture buttons. Refer to Display Mode for further details.

7Wotja Watermark^

This is where the Watermark displays if the Settings > General > Show Watermark toggle is on.

8Play/Stop Button^

This button is used to play/stop a mix and it is common to all Mix Player Modes (i.e. Music, Text, Display and Record).

Below the button is display the "Play Time Indicator". It shows time in two different ways:

  • Count Down
    • It will count down from some time if you have a Sleep Timer set (e.g 30 mins if you have a 30 minute Sleep Timer), or from 5 minutes if you are using a Lite Feature Set.
  • Count Up
    • It will otherwise count up from 0 so you can see how long the mix has been playing.
9Display Mode Tab^

Shows that you are in Display Mode.


Templates

Menu Bar Back Button Paks List Pak Toggle Screen Title Templates List Action Button Replace Button Merg Button Saved Files Pak Pak Selector Selected Pak Generator Types Pak 3rd Party Pak Template Toggle Preview Indicator Template Selector

Templates List
(tap circle for info, hover for tooltip; tap image for large)

Editable "Templates" are at the core of Wotja and Wotja includes 100s of them. Every mix file uses them, whether auto-created e.g. in the Flow Player, or created by you.

The reason is quite simple actually. Mix files are comprised of Cells15. For a Cell to play it must have in it either a Template, be that in an included one or one one you or a 3rd party has created - or an Audio or MIDI file (the latter 2 must be in Paks, see Filetypes).

Interested in editing mixes?

If so then it definitely helps to know a bit about Templates, which is why this section comes before the other "Edit Mode" sections.

What is a Template?

In our terminology a Template is basically a self contained "generative music and sound preset". This simply means it contains all the parameter settings for the IME (Music Engine), ISE (Sound & FX Engine) and anything else Wotja needs to generate music. It can include just a single Generator (these generate MIDI notes) to very complex complex network of Generators, each with their own ISE Sound & FX networks (used to generate sound and FX).

Once a Template is added to a Cell15 you can edit/customize any of its settings, but you do not have to - they sound great as they are! There are hundreds of editable Templates included in Wotja that you modify and save to use as your own (see Saved Files9).

How are Templates used?

Automatic Mixing: Randomization Schemes allow interesting, fresh mixes to be created from random selections of Templates. In the Documents Screen they're used in the creation of automatic mixes and boxes13 and they underpin mixes created in the Flow Player.

Manual Mixing: Templates are selected, previewed15, and added to a Cell via the Template List. This is accessed via a Cell Selector Button15, Generator Menu Button6, pop-up menu from a Generator Button29 or any Settings Button14

AMenu Bar^

UI Elements: 1,6,7,8.

1Back Button^

Takes you back to the screen you came from.

2Paks List^

Displays a list of installed Paks that you can select a Template (or other supported FileType) from.

3Pak Toggle^

Note: The Pak toggle is only shown when you are accessing the Template List via Settings > Randomization > Templates.

For the purposes of randomization the Pak toggle allows you to specify which Paks you want Templates to be selected from for the current Randomization Scheme.

4Screen Title^

Displays the name of the screen.

5Templates List^

The list of Templates (or other supported FileType) in the selected Pak.

6Action Button^

The Action button displays a pop-up menu a number of useful options to help with Template and Pak selection:

  • Select All Paks
  • Deselect All Paks
  • Select All Templates in Pak
  • Deselect All Templates in Pak
  • Select All Paks and All Templates
  • Deselect All Paks and All Templates
  • Older Paks: Hidden > Show / Shown > Hide
7Replace Button^

The Replace button allows you to Replace content that is already in a Cell with the selected Template.

If the Cell is empty then you will instead see a Load button which when tapped simply adds the Template to the Cell.

Note: This button is only shown if accessing the Template List from a non-empty Cell.

8Merge Button^

The Merge button allows you to merge the selected Template with the generative content that is already in a Cell. An example would be if you had a Cell with say a TTM Generator in it and you wanted to add another TTM Template to that.

Note: You are not allowed to Merge in a Template if there are insufficient free MIDI channels to accomodate the Template.

Note: The Merge button is only shown if accessing the Template List from a non-empty Cell.

9Saved Files Pak^

The Saved Files Pak is always shown at the top for easy accesss. It contains all the generative templates (.noatikl files) that you have already created and saved (see Toolbox Button4 > Export to Template).

10Pak Selector^

Tap a Pak to select it and displays its templates in the right hand Templates list.

These are what some of the Paks are:

  • TTM 1 Players
    • Templates that use Text-to-Music techniques to generate melodies.
  • BP20 Paks
    • New Paks for Wotja 20.
  • BP1-4 Paks
    • These include templates optimised for Wotja 19.
  • BP0 Paks
    • These include templates optimised for Wotja 4.
  • IME Generator types
    • Simple templates that let you start a cell with just one Generator type.
  • IME Others
    • Older sundry templates.
  • BP00 Paks
    • Shown in dark grey, and only if "Older" Paks are selected to be shown in Actions
    • The Paks that were available for Noatikl 3 and Mixtikl 7
  • BP000 Paks
    • Shown in dark grey, and only if "Older" Paks are selected to be shown in Actions
    • These include generative templates that came with Noatikl 1 and Mixtikl 1-5.
11Selected Pak^

A light blue background indicates the selected Pak.

12Generator Types Pak^

The IME Generator types Pak includes simple "starter" Templates for each of the Generator types. They are for those that want to build a mix from the most basic starting point.

Note: These are also the Templates that are added when you select "Add Generator of Type" from a Generator's pop-up menu.

133rd Party Pak^

3rd Party Paks are shown below the included Paks. If you have them installed, the Intermorphic MDB or the AL Collections Paks are shown in dark grey, italic. Other third party paks are shown in black, italic.

14Template Toggle^

Note: The Template toggle is only shown when you are accessing the Template List via Settings > Randomization > Templates.

For the purposes of randomization the Template toggle allows you to specify which Templates you want to be selected for the current Randomization Scheme.

15Preview Indicator^

When a Template is being previewed it has a light green background - you can preview it without having to open it.

Tap to select or preview a Template; tap again to stop the preview.

16Template Selector^

Tap to select or preview a Template; tap again to stop the preview.


Edit Mode: Music

Menu Bar Toolbar Tab Bar Cells & Tracks Panel Editor Panel Generator Editor Panel Save/Exit Button Randomize Button Column Lock Button Grid Button Network Editor Panel Selector Generator Menu Button Cell Mixer Panel Selector Mix Name Cell FX Button Track Mixer Panel Selector Cell Rules Panel Selector Mix Rules Panel Selector Action Button Settings Button Cell / Selector Cell Content Name Cell Playing Indicator Cell Content - Generative Cell Rules Computed Values Cell Loop Indicator Cell Content - MIDI File Cell Content - Audio File Music Mode Tab Track Rule Button Track FX Button Track Mute Button Track Solo Button Text Mode Tab Generator Button MIDI Channel Indicator MIDI Channel Assignment Play/Stop Button Synth Button Generator FX Button Display Mode Button Record Mode Button Parameter Generator Summary Parameter Generator Name Parameter Generator Type Parameter List / Group Header Parameter Group List Selected Parameter Group Parameter Group Selector Parameter Edit Control

Mix Player: Music Mode
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Music Tab23 (see Quick Start for how to create a Mix file)

Of the four Mix Player "Edit Modes" (Music, Text, Display, Record), the Music Mode is likely to be the most important for you. It is where you add/delete Templates to/from your mix Cells and edit all their Music (IME) parameters, Sounds & FX (ISE) parameters and Cell Rule related settings. You can also access the Cell Mixer and Track Mixer, edit Mix Rules & Mix FX - and so more....

The following Mode selectors, common to all the Edit Modes, are accessed via the Tab BarC:

  • Music Mode23
    • The editing mode where you configure your mix, using to 16 Tracks each with 4 Cells, and can edit all parameters of the Intermorphic Music Engine (IME) and Intermorphic Synth Engine (ISE).
  • Text Mode28
    • The editing mode where you can create and edit Cut-up and text.
  • Play/Stop button32
    • Tap to stop or start your the generative mix (if any) in your wotja.
  • Display Mode35
    • The editing mode where you decide how you want your wotja to look, this being important should you wish to share it.
  • Record Mode36
    • The mode where you can make recordings of your mix.
AMenu Bar^

The Menu Bar at the top of the screen has a number of buttons, 1,2,13,14.

BToolbar^

The Toolbar, below the Menu BarA, houses a number of buttons including the Editor Panel selectors 5,7,10,11,12.

CTab Bar^

The Tab Bar at the bottom of the screen provide access to the Editing Modes 23,28,35,36 and a Play/Stop button32.

DCells & Tracks Panel^

Shown to the left of the screen the Cells & Tracks panel is is where you access the Cells15 and Track Controls 24,25,26,27.

Tip: To select between a left panel display of One Cell, One Column or 4 Columns tap the Action Menu button and select one of the "Display" settings in the pop-up (see below).

EEditor Panel^

Select the Editor you wish to use here with the Editor Panel selectors: Network Editor Panel5, Cell Mixer Panel7, Track Mixer Panel10, Cell Rules Panel11 and Mix Rules Panel12.

FGenerator Editor Panel^

The Generator Editor panel is a sub-panel of the Network Editor panel5. It can make it easy to edit all the parameter values (see below for quick links) for each of the Generators in the Cell without having to go to the Full Screen Generator Editor, below. Simply select the Parameter Group on the left hand side, and then edit parameters on the right .

Hide/Display the Panel: Generator Menu Button6 and selecting "Show/Hide Generator Editor Panel". Alternatively, tap on a Generator Button29 and select "Show/Hide Generator Editor Panel" from the pop-up menu.

Full Screen Generator Editor

The Full Screen Generator Editor is where you can edit all the parameter values for each of the Generator in the Cell - full screen.

Full Screen Editor: In the Network Editor panel5 tapping the Generator Menu button6 or double tapping on a Generator Button29 and selecting "Edit" from the pop-up menu.

Full Screen Generator Editor

Full Screen Generator Editor
Click image for large

Note: The two items below are only shown in the Full Screen Generator Editor.

  • Undo/Redo (screen top right)
    • Undo or Redo your last parameter change.
  • Generator Selector bar (above Basics Group Header)
    • The Generator selector bar shows the number of Generators in the piece (in the selected cell). Tap in the left or right side of this bar to move to another.

Parameter Groups^

F1Parameter Generator Summary

Shows the Template Name, MIDI Channel, Track Number and Cell Column being used by a Generator

See also: Parameter Group List.

F2Parameter Generator Name

Shows the name of the Generator. Tap to edit it.

See also: Parameter Group List.

F3Parameter Generator Type

Shows the Generator Type.

See also: Parameter Group List.

F4Parameter List / Group Header

Each IME Parameter is in a Parameter Group to make it easier to understand what each one is for. Related Parameters are grouped together.

Swipe up / down in this panel to scroll up or down.

F5Parameter Group List

Tap on the Parameter Group in the Parameter Groups List to have the Parameter List scroll to show it at the top.

Tip: Tap "Basics" to scroll the Parameter Values panel to the top so you can see the Generator name.

See also: Parameter Group List.

F6Selected Parameter Group

The selected Parameter Group shows with a light blue background colour.

See also: Parameter Group List.

F7Parameter Group Selector

Tap the Parameter Group selector to select your desired Parameter Group.

See also: Parameter Group List.

F8Parameter Edit Control

There are a number of different Parameter Edit Controls and these include: sliders, toggles, disclosure buttons.

See also: Parameter Group List.

1Save/Exit Button^

Displays the Save Changes Menu pop-up before exiting to the Documents Screen:

  • Save & Close
    • Save the changes you have made to your file and return to the Documents screen.
  • Save & Continue
    • Save the changes you have made to your file and then continue working on it.
  • Save a Copy
    • Creates a new file (which you can rename) based on the current state of the open file (a snapshot of where you are if you like), but leaves you in the current open file - meaning if you then exit the file you will see this pop up dialog again letting you choose what to do with the file. Note: This is NOT the same as Save As so please remember to save your file if you want to keep your changes to it.
  • Discard
    • Lose any changes made to your file since you opened it.
  • Cancel
    • Dismiss this popup and return to the Display screen.
2Randomize Button^

Displays the Randomize Menu pop-up:

  • Randomize Mix
  • Randomize Mix Patterns
    • For all Content Cells randomizes all melodic patterns (these being patterns of B or F type) being used by a Generator of type "Pattern".
  • Randomize Cell (sticky)
    • Tap any cell (including looping cells) to replace its contents with another randomly selected template. This template is chosen from paks/templates in the Template List that are tagged as available for selection and also uses relevant settings in Randomization Settings (see Edit Randomization Settings). The Randomize button shows as a fuschia colour (to show sticky behaviour). Tap the button again to turn off sticky behaviour.
  • Randomize Cell Melodic Patterns (sticky)
    • Tap any cell to randomize all melodic patterns used in it by a Generator of type "Pattern", these being patterns of B or F type.
  • Randomize Column
    • Tap any cell in a column to randomly replace the contents of all currently populated cells in the column EXCEPT those that are set to be looping (i.e. locked). Tip: By setting a cell to loop (tap/hold = orange bar) you can ensure that the contents of that cell are not changed when randomizing.
  • Randomize Column (ALL)
    • Tap any cell in a column to randomly populate / replace the content of potentially ALL cells in the column (including looping cells). The number of cells randomised is determined by the "Tracks" setting in Randomization Settings. Tip: Use carefully.
  • Randomize Track
    • Tap any cell in a track to randomly replace the contents of all currently populated cells in the track EXCEPT those that are set to be looping (i.e. locked). Tip: By setting a cell to loop (tap/hold = orange bar) you can ensure that the contents of that cell are not changed when randomizing.
  • Randomize Track (ALL)
    • Tap any cell in a track to randomly populate / replace the content of ALL cells in the track (including looping cells). The number of cells randomised is determined by the "Cells" setting in Randomization Settings.Tip: Use carefully.
  • Randomization Settings
  • Cancel
    • Cancel out of the pop-up menu.
3Column Lock Button^

Tap on this button to lock a column to force the play of all cells in that column; tap again to unlock it. Locking of a column only has effect on cells for a Track with Track Rule of type "Sequence" and where cells are not looped (i.e. no orange band).

In "One column" view (see Action Button13 > "Display: One Column", the column number shown at the top is that of the selected Cell15.

4Grid Button^

Tap the Grid button to pop up a menu where you can select from a number of useful actions.

Tip: you can also double tap a Cell for this pop-up menu.

  • Display: One Cell
    • Select this to display in the left area just the selected Content Cell. This is great for when you just want to focus on editing the contents of just one cell, or even to create a complete piece in one Cell (c.f. Noatikl).
  • Display: One Column
    • Select this to display one column of Cells in left area, one that always includes the selected Content Cell. This mode still gives access to the Cell and Track Mixers to set the levels/pans in each Cell and for each Track and is particularly useful if you want to mix together just one column of Cells without Cell sequencing (i.e. a pure generative mix).
  • Display: 4 Columns
    • Select this to display a grid ogf 4 columns of Cells in left area. It is an overview mode that lets you see how "Cell Sequencing" is working when the Track Rule is set to Sequence. Cell Sequencing can used used to apply a level of arrangement to your mix, allowing spaces for example via empty Cells. It is particularly useful when using loops and if you want to loop different cells that use the same track FX. This mode is also great for "live performance" mixing, too, where you tap/hold a cell to force it to "loop".
  • Show/Hide Generator Editor Panel
    • Default value - Visible: For in-screen editing of a Generator's IME parameters this toggle governs the display or hiding of an optional Generator Editor sub-panel to the right or below (according to device orientation) in the Generator Network panel.
    • Layout:
      • Landscape: The panel is shown to the right of the Generator Network.
      • Portrait: The panel is shown below the Generator Network.
    • Operation:
      • Simply tap/click a Generator button/icon in the Network view to update what is shown in the parameter panel.
      • Clicking the Generator button in the network view on an unfocused Generator will give focus to that Generator and update the panel but doesn’t show the pop-up Generator menu.
      • Clicking on previously focused Generator does show the menu.
  • Cell Actions...
    • Browse Templates...
    • Copy
      • Copies the currently selected Cell to the clipboard so it can be pasted to another Cell (this is different from exporting a Cell to the clipboard for an import or merge).
    • Paste
      • Pastes a Cell that has been copied to the clipboard.
      • Only shown if a Cell have been copied to the clipboard.
    • Move from here
      • Tap to be able to move the selected Cell.
    • Move to here
      • Moves the contents of a Cell that has been selected with "Move from here".
      • Only shown if "Move from here" has been selected for a Cell.
      • Use with caution as there is no pop-up warning.
    • Import from Clipboard
      • Tap to import into the currently selected Cell a Cell that has been exported to clipboard. NB: Wotja files cannot be imported to a cell.
    • Merge from Clipboard
      • Tap to merge into the currently selected Cell a Cell that has been exported to Clipboard. NB: Wotja files cannot be merged to a cell.
    • Replace from Clipboard
      • Tap to replace the contents of a Cell with a Cell that has been exported to Clipboard. NB: Wotja files cannot be imported into a cell.
    • Lock Cell
      • Tap to force a Cell to Loop (i.e. lock/unlock).
      • See the "Loop" setting in Cell Rules.
    • Export to Clipboard
      • Tap to export the contents of a generative cell (i.e. a [.noatikl] file/template) to the clipboard.
      • This allows you to merge it into another populated Cell, if desired.
    • Export to Template
      • Tap to export the contents of a generative Cell (i.e. a [.noatikl] file/template) to a Template. This file will then show up in Templates List > Saved Files Pak9.
    • Clear
      • Tap any Cell to clear out the contents.
    • Clear ALL cells
      • Clears out the contents and arrangement settings for ALL Cells.
5Network Editor Panel / Selector^

See also: Parameter Group List.

For the selected Cell15, and ONLY if it contains generative content, the "Generator Network" panel is where you can marry IME Generators (note generators) to MIDI channels, ISE synth sounds and FX. The buttons in the network and associated ISE network all provide quick links to the underlying paramaters and editors.

Important: In any mix Cell from Wotja V20.1.5 onwards, all Template parameter settings (e.g. IME and ISE etc.) and user edits made to them are saved to the Cell. This is so that the mix will work as intended whether or not the underlying Template is accessible in the file system. For more info see this FAQ.

  • Tap on a Generator button29 to show its Intermorphic Music Engine (IME) parameters in the Generator PanelF (if on screen) or double tap it or tap the Generator Menu button6 for a pop-up menu where you can select a full screen editor.
  • Tap on a Generator's Synth button33 or FX button34 to access the Intermorphic Synth Engine (ISE) parameters and carry out any sound design you wish to do.
  • Go to the Cell Rules panel11 to set Cell and Mix level settings such as Cell Rules and Mix Tempo.
  • Tap/hold on a Generator and you can drag it up/down to change the Generator order. If you drag from a Generator button to a MIDI channel box that will tell the system that the Generator will play through the defined MIDI channel. If a new Generator is added to a piece, the Generator won't be assigned to a specific MIDI channel; if you haven't yet hooked-up a Generator to a MIDI channel, the IME will decide on a free MIDI channel to hook-up the Generator to when it starts playing.

For full information on the Intermorphic Music Engine (IME) Generator parameters refer to the IME User Guide.

For full information on the Intermorphic Sounds Engine (ISE) parameters refer to the ISE User Guide.

6Generator Menu Button^

See also: Parameter Group List.

Tap on this button (and/or right click in the Desktop version) and it will display the pop-up menu below:

  • Edit {Selected Generator}
    • Go to that Generator in the full-screen Generator Editor screen where you can edit the generative music parameters for the Generator.
  • Browse Templates...
  • Add Generator of Type...
    • Add a Generator of one of the IME Generator types.
  • Copy
    • Copy the Generator.
  • Paste
    • Paste the Generator.
      • Note: First copy the required Generator, then tap an existing Generator and select Paste.
  • Mute
    • Mute the Generator.
  • Solo
    • Solo the Generator.
  • Delete
    • Delete the Generator.
  • Rename
    • Rename the Generator.
  • Show/Hide Generator Editor Panel
    • Default value - Visible: For in-screen editing of a Generator's IME parameters this toggle governs the display or hiding of an optional Generator Editor sub-panel to the right or below (according to device orientation) in the Generator Network panel.
    • Layout:
      • Landscape: The panel is shown to the right of the Generator Network.
      • Portrait: The panel is shown below the Generator Network.
    • Operation:
      • Simply tap/click a Generator button/icon in the Network view to update what is shown in the parameter panel.
      • Clicking the Generator button in the network view on an unfocused Generator will give focus to that Generator and update the panel but doesn’t show the pop-up Generator menu.
      • Clicking on previously focused Generator does show the menu.

See also the Intermorphic Music Engine (IME) Guide for details on what the parameters do.

7Cell Mixer Panel / Selector^
Cell Mixer Panel

Cell Mixer Panel
Click image for large

This is where you can easily change the volume and pan levels within the Cell and solo/mute each Generator.

  • Generator button
    • Tap to go into the Generator Editor.
  • Volume Slider
    • Tap to change the volume for the relevant Generator's MIDI channel.
    • If you have multiple Generators on one MIDI channel try changing the Generator's Velocity parameters instead.
  • Pan Slider
    • Tap to change the pan position for the related Generator's MIDI channel.
    • Note: You may have multiple Generators using the same MIDI channel.
  • Mute or Solo button
    • Tap to mute or solo the relevant Generator.
    • There buttons do not at present change colour.

Tip: To mix tracks against each other use the Track Mixer Panel10.

Tip: Double tap a slider for a pop-up menu where you can manually enter a value.

8Mix Name^

The name of the open mix file.

9Cell FX Button^

Tap the button for the Synth & FX editor where you can add/edit FX Networks for the WHOLE Cell.

10Track Mixer Panel / Selector^
Track Mixer Panel

Track Mixer Panel
Click image for large

This is where you can easily change the volume and pan balance of each of the tracks used in the mix.

  • Volume Slider
    • Tap to change the volume for the related Track.
  • Pan Slider
    • Tap to change the pan position for the related Track.

Tip: To mix the internals of a Cell use the Cell Mixer Panel7.

Tip: Double tap a slider for a pop-up menu where you can manually enter a value.

11Cell Rules Panel / Selector^
Cell Rules Panel

Cell Rules Panel
Click image for large

The "Cell Rules" panel is where, amongst other things, you can easily set the parameters that define how a Cell will play, as well as the rules used for the content in that Cell.

Tip: For general rules that apply to the whole Mix (such as Tempo, Root, Ramp Up/Down as well as Playlist Duration settings) see the Mix Rules panel.

Wotja Template Tip: When exporting a piece for use as a Template, it is best to use a maximum piece length (32,000 seconds).

Tip: If you are going to be making your mix or piece available for others to use, you may well wish to include your own copyright statement for each Cell in the mix. Each Generator within a Cell can also have its own copyright statement.

For full information on the Intermorphic Music Engine (IME) parameters refer to the IME User Guide.

Cell Rules
  • Cell Repeats
    • 1-99 (Default value - 1): The minimum base value for the number of times a cell will repeat after it has played through once and to which the range value (below) is added. For a generative template each bar counts as one repeat; for audio or MIDI content this is the length of the content rounded up to the end of a bar).
    • Note: If the cell contains generative content and the Generative Bar Min is value is set to ∞ then this setting takes no effect as the cell never repeats!
    • This value is the first of a pair of numbers shown in black in the bottom line of text at the bottom of the cell.
  • Cell Repeats Range
    • 0-99 (Default value - 0): Sets the range that applies to the above base value.

    • This value is the second of a pair of numbers shown in black in the bottom line of text at the bottom of the cell.
  • Loop
    • On/Off (Default value - Off): Turn this on to force the Cell to loop continuously. Only once Cell per Track can be looped. Turning on Looping for another Cell will turn off Looping for this Cell.
  • Cell Root Offset
    • Semitone Offset (Default value - Mix Root): Choose the Root you want to apply to the Cell. Its value is a Semitone offset from the Mix Root.
  • Meter
    • Various (Default value - 4:4): Choose the meter you want to apply to the Cell. Each cell can have a different meter.
Generative Cell
  • Gen Bars
    • 0 - 1000 (Default value - ∞): The minimum number of bars for which a cell will play generative content. This value is the first of a pair of numbers shown in the top line of text at the bottom of the cell. The value in brackets next to the Gen Bars value shows what this represents in terms of h:m:s and takes into account the mix tempo.
    • Special Value: If this value is set far left to ∞ [0] then once play in a Track reaches such a cell the generative content in that cell will continue to play either for as long as the mix plays or until you manually select another cell in that Track to play.
  • Gen Bars Range
    • 0 - 1000 (Default value - 0): A value that is added to the Gen Bars value to define the maximum number of bar for which a cell will play generative content. This value is the second of a pair of numbers shown in blue in the top line of text at the bottom of the cell. If the first value (above) is ∞ then this value is not shown.
  • Harmonize with Me
    • On/Off (Default value - On): This determines if Wotja needs to take the notes played by this Cell into account when composing/playing other Cells.
  • Harmonize with Others
    • On/Off (Default value - On): This determines if Wotja needs to take the notes played by other Cells into account when composing/playing notes for this Cell.
Generative Piece Rules
  • Scale Rules
    • Various (Default value - Default): When the cell is playing any active rule element will flash; the colour is that of the Generator type of the playing Generator. To edit or change the Cell Level Scale Rule (which can be overridden at Generator level), tap on it to go to the Rule Editor screen. For information on Scale Rules refer to IME Rule Object.
  • Harmony Rules
    • Various (Default value - Default): When the cell is playing any active rule element will flash; the colour is that of the Generator type of the playing Generator. To edit or change the Piece Level Harmony Rule (which can be overridden at Generator level), tap on it to go to the Rule Editor screen. For information on Harmony Rules refer to IME Rule Object.
  • Next Note Rules
    • Various (Default value - Default): When the cell is playing any active rule element will flash; the colour is that of the Generator type of the playing Generator. To edit or change the Piece Level Next Note Rule (which can be overridden at Generator level), tap on it to go to the Rule Editor screen. For information on Next Note Rules refer to IME Rule Object.
Track Rule
  • Sequence/One Shot/Loop
    • Sequence (Default value):
      • When the content in the Track's current cell has finished playing, the next Cell in the track will play (unless it has been forced to loop).
    • One Shot
      • No Track Cell will play UNTIL it has been triggered (it will display the green "play marker" in the middle of the cell). Once triggered, any content will play through ONCE (like a sting) and then the cell will stop playing.
    • Loop
      • No Track Cell will play UNLESS it is forced to loop - either by tap/hold on the cell or by setting the Cell Rules "Loop" value to on. Advanced Tip: Cells in Loop tracks containing Audio/MIDI content will play ONCE when the Column lock is first applied to a Column (if a cell is not already looping); cells containing generative content will be set to play for the length of the mix (∞).
Piece Script
  • Script
Cell Info
  • Template Title
    • Displays the Title of the Template used in the Cell. For information on Template Title refer to IME Cell Info.
  • Template Author
    • Displays the Author of theTemplate, if it is defined. For information on Template Author refer to IME Cell Info.
  • Template Notes
    • Displays any Notes in the Notes field the Template, if defined. For information on Template Notes refer to IME Cell Info.
  • File Name
    • Displays the name of the Template (or audio/MIDI file) used in the Cell.
  • File Path
    • Displays the path to the Pak zip file that includes the Template.
  • Content Duration
    • Displays the play length of the content in the cell, important to know for audio loops.
12Mix Rules Panel / Selector^
Mix Rules Panel

Mix Rules Panel
Click image for large

The "Mix Rules" panel is where you can easily set the parameters that define how a Mix will play (Mix FX, Root, Tempo and Mix Ramp Up/Down) and also how you can get text to automatically change (Automatic Text Change group).

The Mix Tempo, Mix Root and Ramp Up/Down settings apply to both a mix and/or that mix in a Playlist.

The Duration/Duration Range are specific to that mix only in Playlists.

Tip: If you are going to be making your mix or Template available for others to use, you may well wish also to include your own copyright statement for each Generator in the mix as it can also have its own copyright statement.

For full information on the Intermorphic Music Engine (IME) parameters refer to the IME User Guide.

Mix Rules List^

  • Mix FX
    • Edit Mix FX
      • Tap the FX button to go the the Synth & FX Network Editor where you can create or edit a FX network (an active FX Network is shown in the top thick line on the Mix Rules button; if there isn't one this line shows as grey).
  • Mix General
    • Mix Root
      • Select the root pitch you want to use for your mix (value shown on the Mix Rules button).
      • Note: When creating an automatic mix or a mix from a template a random root is chosen.
    • Tempo
      • BPM (Default value - Template Root): Select the tempo you want to use for your mix (value shown on the Mix Rules button).
    • Ramp Up: Seconds
      • 1-20 (Default value - 2): This applies when the mix starts to play (also in a Playlist).
    • Duration: Seconds
      • 10-7200 (Default value - 300): This is how long the mix will play for in a Playlist (overridden by Music Play Time).
      • Double tap for a pop-up menu where you can edit the value via on-screen keyboard.
    • Duration Range: Seconds
      • 10-7200 (Default value - 0): A range value added to the Playlist Duration value (overridden by Music Play Time). Double tap for a pop-up menu where you can edit the value via on-screen keyboard.
    • Ramp Down: Seconds
      • 0-20 (Default value - 2): This applies when the mix stops playing in a Playlist.
  • Automatic Text Change
    • At Mix Start
      • On/Off (Default value - Off): This powerful setting allows a new mix cut-up to be created automatically on mix start.
    • Change After Seconds
      • On/Off (Default value - Off): This powerful setting allows a new mix cut-up to be created automatically on after a certain duration, specified in the paramaters below.
    • Seconds Between
      • 3-1000 (Default value - 60): If the Change After Seconds toggle is on, this determines the minimum time before a new cut-up is generated.
    • Seconds Between Range
      • 3-1000 (Default value - 30): The range in value that can apply to the above time.
    • Use Saved Text
      • On/Off (Default value - Off): When on, this powerful setting allows your mix to sequentially display Saved Text sections according to the Change settings above, instead of randomly generating a cut-up.
      • Tip: Any words in your Saved Text sections that are not locked will be randomized just as it if was a cut-up.
13Action Button^

Displays the Action Menu pop-up:

  • Export Mix to Clipboard (no image)
    • Creates the smallest Wotja URL from your mix.
  • Export Mix with Image
    • Creates a Wotja URL from your mix that includes your a background image (if you have selected one).
  • Import Wotja from Clipboard
    • Only shown if you have a Wotja on the clipboard and you will see a message about having to Import a Wotja via the Documents screen (Documents > Add New > Mix (from Clipoard).
  • Script Sandbox
  • Help & More
    • Link to this online Wotja User Guide.
14Settings Button^

Takes you to the Wotja Settings screen.

15Cell / Selector^

Cells are at the heart of Wotja.

Tap a Cell to select it.

Tap an empty Cell or its empty Network Panel5 (which will display "Tap here to browse Templates) to display the Templates List from which you can select and add a Template.

Double-tap a populated Cell to display the Templates List where you can select a Template to replace the Cell contents or to merge into the existing Cell content.

Selected Cell: When a Cell is selected the border of the cell takes on an orange colour. A light blue background is shown at the top of the Cell when in Editor Panels5, 7,10 and at the bottom of the Cell when in Editor Panel11. There is no background shown when in Editor Panel12.

You can choose whether the panels shows either 1 Cell, a Column of Cells or 4 columns of Cells by using the Action Button13 and selecting the relevant "Display" option from the pop-up menu.

The icon at the top of a Cell shows the content that is in it:

16Cell Content Name^

This is always the name of the Template that was first added to the Cell. The name is not editable

Tip: If you wish the Cell to show a different name then you could export that Cell as a Template, giving it the name you wish, and then re-load that new Template.

17Cell Playing Indicator^

The middle of a Cell displays the Cell Status band and its green colour indicates the following:

  • Green
    • Playing but not looping.
  • Orange
    • Playing and continuously looping.
  • Grey
    • Playing an empty cell (no sound).
  • White
    • Not playing.
18Cell Content - Generative^

The Cell includes a Wotja Template (see also Templates).

19Cell Rules Computed Values^

The bottom of a Cell shows a two line indicator of the Cell's bar "arrangement" values, i.e. how many bars it will play for, and these are presented differently depending on whether the mix is playing or stopped.

The top line of these values shown are the Cell's Generative Bar values.

The bottom line of these values shows the Cell's Cell Repeat Bar values.

  • Mix Stopped
    • Both sets of values are shown with syntax X+Y where X is the set minimum value and Y is the set range.
  • Mix Playing
    • The values for the playing cell are shown with syntax X/Y where X is the calculated minimum and Y is the calculated range value.
  • Infinite
    • The one exception to the above is that if a cell is playing and the Generative Bars value is infinite, an infinite symbol is used for the Generative Bars value.
  • Missing (Red Cell)
    • If audio or MIDI  content referenced in the cell cannot be found then the bottom area displays red. This can happen, for example, if your mix references a loop on your device which you later delete, or you perhaps load someone's piece which references a loop that is not present on your device (i.e. you have not installed the relevant Pak of content).
20Cell Loop Indicator^

The middle of a Cell displays the Cell Status band and within that is the name of the file in the Cell. The orange colour of this band indicates the following:

  • Green
    • Playing but not looping
  • Orange
    • Playing and continuously looping
  • Grey
    • Playing an empty cell (no sound)
  • White
    • Not playing
21Cell Content - MIDI File^

The Cell includes a MIDI file.

22Cell Content - Audio File^

The Cell includes an Audio file.

23Music Mode Tab^

The Tab that selects Music Mode.

24Track Rule Button^
  • Sequence (Default value - Shown):
    • When the content in the Track's current cell has finished playing, the next Cell in the track will play (unless it has been forced to loop).
  • One Shot (Zap icon):
    • No Track Cell will play UNTIL it has been triggered (it will display the green "play marker" in the middle of the cell). Once triggered, any content will play through ONCE (like a sting) and then the cell will stop playing.
  • Loop (Loop icon):
    • No Track Cell will play UNLESS it is forced to loop - either by tap/hold on the cell or by setting the Loop toggle in this panel. Turn off looping the same way.
    • Tip: When using the Randomize Button2 "Randomize" menu functions only the item "Randomize Cell (sticky)" will randomize the Cell.
    • Advanced Tip: Cells in Loop tracks containing Audio/MIDI content will play ONCE when the Column lock is first applied to a Column (if a cell is not already looping); cells containing generative content will be set to play for the length of the mix (∞).
25Track FX Button^

Tap this button to go into the Synth & FX editor where you can add Track FX.

26Track Mute Button^

Tap to mute or unmute the related Track.

  • Dark grey
    • Muted.
  • Light grey
    • Not muted.
  • White
    • When a track is soloed the M in non-soloed or non-muted buttons shows white to indicate they are temporarily muted.
27Track Solo Button^

Tap to solo or unsolo the related Track.

  • Gold
    • Soloed.
  • Light grey
    • Not soloed.
28Text Mode Tab^

Takes you to Text Mode.

29Generator Button^

See also: Parameter Group List.

Tap on a Generator button to select that Generator. If the Generator Editor panelF is displaying then you will see the parameters for that Generator and can edit them straight away in that panel.

Tip: Double tap the button to display a pop-up menu (for details see the Generator Menu button6).

30MIDI Channel Assignment^

To assign a MIDI channel to a Generator, tap/hold the Generator button and drag it to a MIDI channel box.

31MIDI Channel Indicator^

The MIDI channel box is an indicator (it shows the MIDI channel number); it is not a button. However, you can tap/hold a Generator button and drag it to a MIDI channel box.

Note: The Generator "IME Patch" parameter (see Generator Editor) defines which MIDI Patch command to send for each MIDI channel. If you are using Wotja to drive any 3rd party MIDI synth/gear it is therefore recommended that all Generators on the same MIDI channel should use the same Patch parameter.

Note: MIDI Channel 10 is reserved for the Drum instrument. Every Generator with a Drum Patch, should generally be attached to MIDI Channel 10.

32Play/Stop Button^

This button is used to play/stop a mix and it is common to all Mix Player Modes (i.e. Music, Text, Display and Record).

Below the button is display the "Play Time Indicator". It shows time in two different ways:

  • Count Down
    • It will count down from some time if you have a Sleep Timer set (e.g 30 mins if you have a 30 minute Sleep Timer), or from 5 minutes if you are using a Lite Feature Set.
  • Count Up
    • It will otherwise count up from 0 so you can see how long the mix has been playing.
33Generator Synth Button^

If the "ISE for Sounds & FX" toggle is checked in the Settings screen, then MIDI events are routed for each channel through an ISE Synth configuration. Tap on the Synth button for the Synth & FX editor.

Note: If there is no Synth network defined then the ISE will use its built-in MIDI Wavetable synth (using the Patch defined by the Generator's Patch parameter).

34Generator FX Button^

The output from every Synth box can be passed through a custom FX Network. If you want to use an FX on a Generator, click the FX button to invoke the Synth & FX editor.

35Display Mode Button^

Takes you to Display Mode.

36Record Mode Button^

Takes you to Record Mode.


Music: Rule Editor

Menu Bar Toolbar OK Button Rule Element Selector - Note Playing Rule Element Selector Screen Title Random Rule Defined Rule Rule Selected Rule List Music Mode

Mix Player: Music Mode: Rule Editor
(tap circle for info, hover for tooltip; tap image for large)

The Rule Editor is where you select and (real-time) edit the Rules used by your Generator(s) or mix - be they Scale, Harmony, Next Note or Rhythm rules.

Tip: If you prefer to edit Generator parameters whilst seeing the Generator Network on screen then see Generator Editor PanelF.

AMenu Bar^

UI Elements: OK button1.

BToolbar ^

The Toolbar contains the following Rule list admin buttons:

  • Add New Rule
  • Edit Rule Name
  • Cut Rule
  • Copy Rule
  • Paste Rule
  • Delete Rule

When you select the Add Rule button you are presented with a set of included default rules. For Scale rules these may include Major, Minor, Dorian, Hypodorian, Hypolydian, Hypomixolydian, Hypophyrgian, Lydian, Mixolydian, Pentatonic, Phrygian, All and Root.

1OK Button^

Tap the OK button to accept your changes and exit the Editor.

2Rule Element Selector - Note Playing^

A note is playing with this rule element (see above for example of one with no note playing).

The Rule Element Selector lets you change the rule elements. Tap on a rule element to change its value from 0 to 100 (relative probability weighting). The composition engine accomodates all rule changes in real-time - which can be a lot of fun!

So that you can tell when a Generator using the currently selected rule composes using it, it flashes the colour of the Generator type used by that Generator (as in this case). This is primarily to remind you that other Generators rely on that rule, so if you are going to change it then the way other Generators compose may change, too. It can be useful to have the same rule used by all Generators, but if you want to, then each Generator can have its own rule!

For full information on the Intermorphic Music Engine (IME) parameters refer to the IME User Guide.

3Rule Element Selector^

There is no note playing that uses this rule element (see above for example of one playing).

The Rule Element Selector lets you change the rule elements. Tap on a rule element to change its value from 0 to 100 (relative probability weighting). The composition engine accomodates all rule changes in real-time - which can be a lot of fun!

For full information on the Intermorphic Music Engine (IME) parameters refer to the IME User Guide.

4Screen Title^

The screen title.

5Random Rule^

If you select this then a Rule will be selected at random from the Rule List.

6Defined Rule^

Tap to select and use a defined (named) rule.

7Rule Selected^

The selected rule has shows with a light blue background.

8Rule List^

The scrollable Rule List contains all of the Rules available to select from.

To add/edit/rename/delete rules see the ToolbarB.
9Music Mode Tab^

This editor is only available in Music Mode.


Music: Pattern: List

Menu Bar Toolbar Add Pattern Button OK/Back Button List Item Selector Move Up Button Screen Title Move Down Button Action Button Cancel Button Delete Pattern Listen Item Number/Type Pattern Type - Both Pattern Type - Rhythm Pattern Type - Fixed Pattern Type - Sequence Pattern Editor Button Selected Pattern

Pattern List (Pattern Editors below)
(tap circle for info, hover for tooltip; tap image for large)

Access is via the Music Mode Generator Editor PanelF > Parameter Groups > Pattern Parameter.

Tip: Patterns can be used to create hidden structure in a mix. Set up a Generator to be of Type Pattern and set its volume envelope to be zero), but do not mute it (or it will not count in terms of composition). Then, follow that Generator with a Generator of type Follow and which has Chords Strategy set to Chordal Harmony. You will never hear the original pattern but it will be used as an invisible skeleton around which to compose! If you do want to hear the pattern, set Follows Strategy to Semitone Shift in the Follow Generator.

Pattern Types (see the Pattern Editor and IME User Guide):

  • Both: Includes both scale interval and note duration; used when you want to work with a "melodic" pattern.
  • Rhythm: Includes note durations only; used when you want the pitches to be chosen at random from any of those available in the Generator's Scale Rule (according also to Harmony, and Next Note Rules).
  • Fixed: Both the root pitch and note pitches are explicitly defined (i.e. there is no dependency on scale rule); used mostly for beat patterns using Channel 10 MIDI.
  • Sequence: Allows sequencing, if required, of any combination of the patterns above, i.e. types B, R or F.
AMenu Bar^

Menu Buttons: 2,6,7.

BToolbar^

The Toolbar has buttons that allow you to add and delete patterns, and change their order.

1Add Pattern Button^

Tap for a pop-up menu (the Pattern type is shown at the end in brackets, e.g. B,R or F). See also Pattern Syntax.

Tap the item you want and it is added to the bottom of the Pattern List:

  • 1 Bar - Random 1/4 notes (B)
  • 1 Bar - Random 1/8 notes (B)
  • 1 Bar - Random 1/16 notes (B)
  • 1 Bar - Random Triplet notes (B)
  • 1 Bar - Random syncopated (B)
  • 1 Bar - Ascending pitch (B)
  • 1 Bar - Descending pitch (B)
  • 1 Bar - 1/4 notes (R)
  • 1 Bar - Whole Note Rest (B)
  • 1 Bar - Whole Note (B)
  • 1 Bar - Fixed 1/4 notes (F)
  • 1 Bar - Fixed & Rest 1/4 notes (F)
  • Sequence: 2 Patterns
  • Sequence: 3 Patterns
  • Sequence: 4 Patterns
2OK/Back Button^

Tap the OK button to accept changes you have made.

3Pattern Selector^

Tap a Pattern item to select it and display the following pop-up menu:

  • Edit - Graphical
  • Edit - Text
  • Export to Clipboard
  • Import from Clipboard
  • Pattern Presets...
  • Move Up
  • Move Down
  • Delete
4Move Up Button^

Moves the selected pattern up the Pattern List.

5Screen Title^

Displays the name of the screen.

6Move Down Button^

Moves the selected pattern down the Pattern List.

7Action Button^

Tap for a pop-up menu with a list of Sequence presets. See also Pattern Syntax.

Tap the item you want and it will replace everything in the Pattern List.

  • 1 Pattern - 1 Bar Rest (B)
  • Sequence: #1 once, #2 once...
  • Sequence: #1 twice, #2 twice...
  • Sequence: #1 or #2 twice, then #1 or #2 twice...
  • Sequence: #1 once, #2 until end...
8Cancel Button^

Discard any changes you have made.

9Delete Pattern^

Deletes the selected pattern.

10Pattern List Item Number/Type^

Display the list item number and the Pattern type, e.g. #1 Both.

11Pattern Type - Both^

The text string for a Pattern of type "Both". See also Pattern Syntax.

12Pattern Type - Rhythm^

The text string for a Pattern of type "Rhythm". See also Pattern Syntax.

13Pattern Type - Fixed^

The text string for a Pattern of type "Fixed". See also Pattern Syntax.

14Pattern Type - Sequence^

The text string for a Pattern of type "Sequence". See also Pattern Syntax.

15Pattern Editor Button^

Displays the appropriate Pattern Editor for the Pattern type, these being Both, Rhythm. Fixed or Sequence. See also Pattern Syntax.

16Selected Pattern^

The selected pattern has a light blue background.


Music: Pattern Editor

Menu Bar Toolbar OK/Back Button Edit Mode Button Bars Button Note Length Button Screen Title Note Align Button Undo Button Action Button Cancel Button Redo Button Bars Scale Rule Elements Grid Note Button

Music: Pattern Editor (type "Both" shown)
(tap circle for info, hover for tooltip; tap image for large)

Pattern: Both

Pattern: Both
Tap image for large


Sub-Pattern: Rhythm

Pattern: Rhythm
Tap image for large

Pattern: Fixed

Pattern: Fixed
Tap image for large

Pattern: Sequence

Pattern: Sequence
Tap image for large

Access is via: Pattern Selector3 > "Edit - Graphical" menu option or the Pattern Editor Button15

Most of the interface is common, but what is shown in the grid area varies depending on the Pattern type - see Grid X-axis11 and Grid Y-axis12.

See the Pattern List. See also Pattern Syntax.

AMenu Bar^

UI Elements: 1,8,9.

BToolbar^

UI Elements: 2,3,4, 6, 7, 10.

1OK/Back Button^

Tap the OK button to accept changes you have made and return to Pattern List.

2Edit Mode Button^

There are 3 Edit Modes:

  • Draw: Tap on the grid to add a note.
  • Edit: Tap on a note to see/edit the Velocity Scale (default: 100) and Velocity Scale Range (default: 0) for the note.
  • Delete: Tap on a note to delete it.
3Bars Button^

Tap for a pop-up dialog that lets you set how many bars your pattern has from 1 to 50 (Default 1).

4Note Length Button^

Tap for a pop-up dialog that lets you select the note length you wish new notes to have when you add them (Default 60 / 1/4 note - see also Pattern Syntax):

  • 240 (semibreve / whole note)
  • 120 (minim / 1/2 note)
  • 60 (crotchet / 1/4 note)
  • 30 (quaver / 1/8 note)
  • 20 (triplet)
  • 15 (semiquaver / 1/16 note)
  • 10
  • 5
5Screen Title^

Displays the name of the screen.

6Note Align Button^

Tap for a pop-up dialog that lets you select the "snap to grid" resolution you have when you add a new note (Default 60 / 1/4 note - see also Pattern Syntax):

  • 240 (semibreve / whole note)
  • 120 (minim / 1/2 note)
  • 60 (crotchet / 1/4 note)
  • 30 (quaver / 1/8 note)
  • 20 (triplet)
  • 15 (semiquaver / 1/16 note)
  • 10
  • 5
7Undo Button^

Tap to undo the last change you made (only 1 level of undo/redo is supported)

8Action Button^
Tap the button for the following pop-up:
  • Probability
    • Lets you set the selection weighting for this Pattern (Defualt: 100)
  • Randomize
    • Tap to randomize the Pattern using the note value currently defined by the Length button.
  • Replace with TTM Melody
    • Tap to replace the Pattern with the melody that has been created in the Text to Music parameter for the Generator - this requires either that the TTM "Cut-up Rule" is set to Custom and the "TTM Text" parameter includes text OR the "Cut-up Rule" is correctly set to use a line of Cut-up that has text in it. Refer to both the parameters for Generator Type Text to Music and the TTM Editor, as relevant to you.
  • Create Cut-up & Replace with TTM Melody
    • This is a powerful way to quickly create a new pattern, but it only applies if you have the "Cut-up Rule" correctly set to use a line of Cut-up (all TTM Templates are set up like that, so have a look at one of those).
  • Export Pattern Text to Clipboard
    • Exports the current Pattern (as text) to the clipboard.
  • Import Pattern Text from Clipboard
    • Imports a Pattern that is on the clipboard and replaces the existing Pattern with that.
  • Edit Pattern Text
    • Go to a simple text editor where you can manually edit the pattern.
  • Move All Notes Up
    • Moves all notes up one row.
  • Move All Notes Down
    • Moves all notes down one row.
  • Help
    • Goes to the Pattern Syntax page in the online IME User Guide.
9Cancel Button^

Discards changes made since entering the Editor.

10Redo Button^

Tap to redo the last change you made (only 1 level of undo/redo is supported)

11Grid X-axis^

For Patterns of type Both, Rhythm and Fixed the grid has an X-axis of Bars. Beneath that, each bar is split into Beats (each bar has 240 Beats).

For Patterns of type Sequence the Grid has a different layout and is instead a "Sequence Element" list, see Y-axis below.

12Grid Y-axis^

Pattern Type:

  • Both:
    • The grid has a Y-axis of Scale Rule elements. That is to say, each row corresponds to an element that is available in the Scale Rule used by the Generator. "B1" (where "B" is both "Both") represents the first Scale Rule element that is available, B2 the next and so on (and remember that Scale Rules can have 1 to 12 elements in use per Octave!). What note this plays depends on the Base Pitch set for the Generator and the Pitch Range. The way that Scale Rules can "wrap" means this may or may not correspond to the Root note being used by the Cell or Mix.
  • Rhythm:
    • The grid has a Y-axis of just one row because there is no pitch information in a Rhythm rule - just note durations.
  • Fixed:
    • Similar to "Both" above, but where each row is a defined note pitch (e.g. F60). "F" refers to "Fixed" and the number that follows it is the pitch of the note.
  • Sequence:
    • The Grid has a different layout and is instead a "Sequence Element" list, as follows where each list item has the following parameters:
      • Sequence Minimum: Sets the Pattern List Item number that is used (e.g. item #2).
      • Sequence Range: Sets a range of Patterns List Items that can be used (e.g. 0 means none, 1 would mean also select item #3 etc.
      • Repeat Minimum: Sets how many times you want each select List Item to play.
      • Repeat Range: Sets the range on how many times you want each select List Item to play, where this number is added to the Minimum value.
13Grid Note Button^

Each note in the pattern is shown as a Note Button. Tap on the button to select it. What you can then do depends on the Edit Mode Button2


Music: Synth & FX Editor

Menu Bar Toolbar Unit Editor OK/Back Button Presets Button Randomize Button Synth/FX Network Area Screen Title Polyphony Button Help Button Settings Button Cancel Button Action Button Audio-Rate Unit Audio Signal Path Selected Unit Connector Line Delete Controller Button Control-Rate Unit Controllers Panel Add Controller Button Controller Unit Selector Controller Parameter Selector Controller Scale Value Music Mode Tab

Synth & FX Editor
(tap circle for info, hover for tooltip; tap image for large)

Wotja includes a powerful sound & fx engine - the Intermorphic Sound Engine (ISE). This section of the guide includes all you will ever likely need to know about it. For those that want it, we have created a separate ISE User Guide that also includes a Glossary and specialist ISE Tutorials.

The Synth & FX Editor is used to design / view and edit both Synth Networks or FX Networks.

Whether you are viewing/editing a Synth or FX Network in Music Mode depends on which button in the Network Editor5 that you tap on to access it. You can tell which Sound or FX network you are editing as the Screen Title5 of the Mix Editor tells you - it refers either to "Synth" or "FX".

The Editor is quite easy to use one you understand how it works and how everything fits together.

Top Tip: Use the top "Presets" button to open the Presets List where you can select from a range of included Sounds (.tg) or FX (.fxm) presets (you can even load ones you have saved). What is shown depends on whether you are in sound or fx network.

Top Tip: Use the top "Dice" button quickly change your Sound or FX Network. Every time you tap the Dice button a Preset is chosen at random ("lucky dip") from ALL available presets (i.e. the built-in ones or ones you have saved). This allows quick experimentation with sounds and FX and is a lot of fun, too!

Top Tip: To build a stereo synth network, use a Sound Unit's pan parameter (or even a following Amp unit) to spatially position its sound. You can have as many Sound and FX Units, Controllers and Junctions in your network as you want (device capability permitting).

AMenu Bar^

Buttons: 1, 8, 9.

BToolbar^

Buttons: 2, 3, 6, 7, 10.

CUnit Editor^

Intermorphic Sound Engine (ISE) Units^


 Macro Oscillator 1 (TG)^

Tone Generator - Macro Oscillator 1 (Audio-rate)

Macro Oscillator 1 - Tone Generator
Click image for large

This very powerful and complex modular synth unit is a port of the popular open-source "Braids" sound generator from Mutable Instruments (the github is here).

For information on its capabilities see the Mutable Instruments Documentation and/or PDF quickstart. You may also wish to look at the excellent http://www.vo1t.com/Euro/BraidsIllustrated1.8.pdf.

The best way to experiment with it is to load one of the many "MO1-Lead" patches that can be found from the Presets button.

As with any other ISE TG Unit it is a sound source for notes generated by the IME. This means it can be used polyphonically (you can set the polyphony required via the top Poly button in the Synth & FX Editor).

It can also be modulated via other control-rate units (LFO and Envelope modulators are shown in the screenshot) and can be used in a ISE Sound Network in combination with other TG and Control units.

 Macro Oscillator 1 - Tone Generator (Audio-rate)^

  • Shape: Choose from 47 different algorithms.
  • Timbre: Sets a value for the algo's timbre.
  • Colour: Sets a value for the algo's colour.
  • Level: Sets the unit's output level.
  • Pan: Sets the unit's stereo position.

Tuning

  • Octave offset: This allows you to specify the octave offset from the voice's pitch.
  • Fine: This allows you fine control over the pitch.
  • Coarse: This allows you coarse control over the pitch.

Edit Envelope

The MO1 has its own integral envelope unit with the same capabilities as the Ctrl Envelope Unit.

  • Delay: The length of time it takes after a note on event occurs for the voice, before the volume envelope starts to rise-up from zero to its Attack level.
  • Attack: The length of time it takes after the delay time has passed for the voice, to rise-up from zero to its Attack level.
  • Atk Level (Advanced): The target level for the attack stage of the envelope, as the envelope rises from its initial value of zero.
  • Hold: The length of time it takes after the attack level is reached, before the envelope starts to decay down to the Sustain Level.
  • Decay: The length of time it takes for the envelope to decay down from the Attack Level, down to the Sustain Level.
  • Sustain: The level at which the note will play, once all of the Decay, Attack, and Hold periods have completed.
  • Post Attack (Advanced): The length of time it takes after the note stop event occurs, for the envelope to move from the sustain level to the post-attack level
  • Pst Atk Level (Advanced): The target level for the post-attack stage of the envelope, as the envelope moves from its sustain level.
  • Post Hold (Advanced): The length of time it takes after the post attack level is reached, before the envelope starts to decay down to zero.
  • Release: This time defines the time it takes for the Voice to respond to a note off event, in terms of how long it takes to decay from the Post-Attack Level to a level of zero.

 DSynth (TG)^

Tone Generator - DSynth (Audio-rate)

DSynth - Tone Generator
Click image for large

The "DSynth" tone generator unit can be used either as a melodic tone generator or as a Drum/Percussion Synthesizer for a range of drum/percussion related sounds. You can shift the pitch of the generated sound away from the notes that would otherwise be played, using the Tuning controls.

The unit works by combining two Oscillators which cross-modulate each other's oscillation frequency. Each oscillator has its own ADSR envelope which is used primarily to modulate the volume of the oscillator, but which can also be used to modulate the frequency of the oscillator!

The output of the two oscillators is merged with the output from a filtered noise generator (the bottom block of parameters) which also has its own ADSR envelope. The net effect is a unit which can create a wide array of percussive and melodic sounds. You can use the Export and Import buttons at the top of the unit to export and import DSynth settings to/ from the clipboard.

Tip: Use an audio junction unit to add together sounds from multiple tone generators to make even richer sounds!

 DSynth - Tone Generator (Audio-rate)^

  • Level: Sets the unit's output level.
  • Pan: Sets the unit's stereo position.
  • Notes?: This toggle determines whether the unit will actually use the composed note frequency to override the frequency of Oscillator 1. The default is that the checkbox is clear : i.e. the system will not use the composed note frequency for the unit. Tip : for percussive sounds, you might like to try clearing this checkbox!
  • Click?: Use this toggle to add an initial transient when the notes are triggered; very useful for percussive sounds.

Oscillator 1 and Oscillator 2 Parameters

  • Frequency: The frequency of oscillator 1 or 2.
  • OMod: "Oscillator Modulation" - The amount of modulation provided by the other oscillator, for oscillator 1 or 2.
  • EMod: "Envelope Modulation" - the amount of the envelope which should also be used to modulate the frequency of oscillator 1 or 2. If this is set to 0, then the ADSR envelope is used purely to modulate the volume of the oscillator.
  • Delay: The length of time it takes after a note event occurs for the voice, before the envelope starts to rise-up from zero to its Attack level.
  • Attack: The length of time it takes after the delay time has passed for the voice, for the envelope to rise-up from zero to its Attack level.
  • A Level: The target Attack Level for the attack stage of the envelope, as the envelope rises from its initial value of zero.
  • Decay: The length of time it takes for the envelope to decay down from the Attack Level, down to the Sustain Level of zero.
  • Rate: A measure of the curvature of the Decay, down to the sustain level of zero. A value of 0 gives a linear decay, and increasing values giving an increasing level of curvature - resulting in a sound that is more "plucked" in nature.

Filter/Q Parameters

  • Type List: The filter type to use: includes Low Pass, High Pass and Band Pass.
  • Frequency: The frequency of the filter.
  • Q: the amount of accentuation of the filter, 1.0 is high, 0.0 is no effect at all.
  • EMod: "Envelope Modulation" - the amount of the envelope which should also be used to modulate the filter frequency. If this is set to 0, then the ADSR envelope is used purely to modulate the volume of the filtered noise..
  • Delay: The length of time it takes after a note event occurs for the voice, before the envelope starts to rise-up from zero to its Attack level.
  • Attack: The length of time it takes after the delay time has passed for the voice, for the envelope to rise-up from zero to its Attack level.
  • A Level: The target Attack Level for the attack stage of the envelope, as the envelope rises from its initial value of zero. Tip: A value of zero is very good for melodic sounds; set to a higher value for more percussive sounds.
  • Decay : The length of time it takes for the envelope to decay down from the Attack Level, down to the Sustain Level of zero.
  • Rate: A measure of the curvature of the Decay, down to the sustain level of zero. A value of 0 gives a linear decay, and increasing values giving an increasing level of curvature - resulting in a sound that is more "plucked" in nature.

Tuning

  • Octave offset: This allows you to specify the the octave offset from the voice's pitch.
  • Semitone: This allows you to select the semitone offset from the voice's pitch (taking into account the octave offset above).
  • Micro: This allows you to specify the microtonal offset in order to 'detune' the tone. -100 is the equivalent to a semitone down, and +100 is a semitone up.

 Osc (TG)^

Tone Generator - Osc (Audio-rate)

Osc - Tone Generator
Click image for large

This unit lets you create a range of waveforms, which are driven by MIDI pitch (via the "Pitch" checkbox); in which case, they are flexible, efficient MIDI tone generators.

Tip: You can use an audio junction unit to add together sounds from multiple tone generators to make even richer sounds!

Tip: The bottom linked Envelope Unit is there to help you shape your sound.

 Osc - Tone Generator (Audio-rate)^

  • Amplitude: Sets the amplitude of the generated waveform.
  • Pan: Sets the unit's stereo position.
  • Frequency: This controls the frequency of the unit, in Hertz (Hz, cycles per second).
  • Portamento: This defines the amount of "pitch slide" (Portamento) from one note to the next; used when "Use Midi Pitch?" is selected. Basically a measure of the exponential approach to the pitch of the next note. Measured from 0 (minimum effect, an instantaneous change to the next note pitch) to 100 (maximum exponential approach to the target pitch).

Type

  • Oscillator Type: This list includes Sine, Saw left, Saw right, Triangle, Square, STS (Saw, Triangle, Square) and Random. Change the Oscillator Type to dramatically change the sound of your Tone Generator.
    • Sine produces a smooth waveform with no other harmonics.
    • Saw Left and Saw Right produce waves that look like a saw-tooth close up. The either slope to the left or to the right, but sound identical (they are both provided, as combining these with other waveforms provide interesting effects due to their different phasing!).
    • Triangle sounds not quite as harsh as the saw-tooth but has more harmonics than the sine.
    • Square produces a 'square' looking wave and sounds rougher than either the sine or saw-tooth waves. With the square wave you have the option of specifying the ratio of the up portion of the wave to the down portion. At either extreme, the square wave becomes more like a pulse wave, giving a 'pulsing' sound at lower pitches.
    • STS stands for 'Saw, Triangle, Square' because it is a hybrid between these three wave types. By varying the three parameters associated with it, the wave shape can be 'morphed' between the above three extremes. In effect, this waves covers all the preceding wave shapes, with the exception of the sine wave.
    • Random produces white noise between Min and Max, also affected by the Amplitude. These values are produced irrespective of the pitch of the tone generator; and do not use the envelope of the tone generator. Random signals are particularly interesting when fed into filter effect units!
  • Min: This defines the minimum value that the generated LFO waveform can have.
  • Max: This defines the maximum value that the generated LFO waveform can have.
  • Phase: useful for slow oscillators (e.g. 0.2 Hz) - determines the start point of the oscillator.
  • Pitch: Select this checkbox if you want the MIDI pitch to determine the frequency of this tone generator. Use only for audio-rate units.
  • Sync: Select this checkbox if you want the LFO to use the envelope to modulate the amplitude of the tone generator, or your own specific envelope settings that you can edit by pressing the "Edit Envelope" button. This only has any effect in Modular Synth networks, of course!
  • Ring:TBA.

 Particle (TG)^

Tone Generator - Particle (Audio-rate)

Particle - Tone Generator
Click image for large

DEPRECATED

This effect unit is an example of Granular Synthesis, which although is often used to do time-stretching of samples, is used for a completely different purpose here - that of creating rich layered sounds ranging from ambient forms to plopping sounds and twinkling chimes. The particle system incorporates octave, semitone and micro tonal offsets. It also has a checkbox that allows it to use the default volume envelope for amplitude shaping.

The Particle System synthesizes tones from a number of sine waves. This is really granular "additive synthesis". The unit works by streaming-out grains up to a maximum of 20 at any one time. These are randomly offset from each other to blend well. When the effect decides to generate a new grain, it takes its information from the dialog values. If the grains are reasonably large then the harmonics come in and out giving a full sound.

Tip: You can use an audio junction unit to add together sounds from multiple tone generators to make even richer sounds!

 Particle - Tone Generator (Audio-rate)^

  • Frequency: This controls the frequency of the internal high-frequency LFO, which is is used to modulate the "harmonics", giving a tone that is rich with harmonic information. Only used if "Use Notes?" is not set.
  • Harmonics: Defines the range of multiples of the selected frequency present in the Particle System's output. What this means in plain English :) is that if you (say) have a frequency of 400Hz, and you define the Harmonic to be 3, then you may find grains with frequencies of 400, 800, and 1200 Hz in the generated waveform. The higher this value, the richer the harmonic output!
  • Velocity: this scrollbar controls the change of frequency within any one grain. Try moving this a small bit and you will find the tones start to dive or soar - good for creating horror effects!
  • Elements: The "number of elements" - the maximum number of grains present at any one time. The higher this value, the richer the output!

Envelope

  • Amplitude: Defines the overall amplitude of the generated waveform.
  • Attack / Sustain / Decay / Pause: Changing these settings modifies an internal envelope generator, which is used to alter the shape and duration of the grains. It is easy to get twinkling effects just by making the attack small (say 1) and the decay longer (say 200). The pause determines the gap between grains. Modulating harmonic, attack, and pan position gives a nice full sound that alternates between twinkling and blending.

 Wavetable (TG)^

Tone Generator - Wavetable (Audio-rate)

Wavetable - Tone Generator
Click image for large

Note: The Wavetable Unit is the unit that uses Soundfonts/SF2. It is also what you use if you want to use your own SF2, too.

When added to a Synth Network, a Wavetable Unit defaults to use the integral "General MIDI" (GM) SF2 Wavetable and plays Patch "001-Acoustic Grand Piano". To change the Patch select another one in the Patch list.

It is easy to use the other IM-included SF2 wavetables (IM Drums, IM E-Perc, IM Guitar, IM E-Piano, IM Piano, IM Synths).

Simply use the left list control to select the Wavetable from the list of those shown and then use the right hand list control to select the Patch (all patches available in the Wavetable are listed; they are listed in standard patch bank/patch order).

To use your own or 3rd party SF2, they just first need to be put in the right place (see: File Management - Where should I put or look for App Files, Zips, SF2, WAVs etc.?).

Note: If a Wavetable Unit is used in a Synth Network for a MIDI line, its Wavetable and selected patch will override the underlying piece's IME General MIDI Patch parameter (which always uses that patch in the GM Wavetable). If you DO want to use the piece's IME General MIDI Patch parameter setting, you must DELETE all units in the Synth Network and select the OK button to accept that. If you then re-enter the Synth Network you see a Wavetable Unit looks to have been added. It is a placeholder but it is not used - unless you enter the Wavetable unit in which case the sound will default to a GM Piano sound until you change it.

Top Tip: There are 4 parameters in the Wavetable unit that can be modulated: Frequency, Portamento, Amp and Pan. Try using a LFO Unit to modulate the Wavetable Unit's frequency paramater to apply a vibrato effect. To change how that vibrato is applied over time, try shaping the output of the LFO with an Envelope Unit before feeding into the Wavetable Unit.

Tip: You can use an audio junction unit to add together sounds from multiple tone generators to make even richer sounds.

 Wavetable - Tone Generator (Audio-rate)^

  • Amp: Used to set the unit's output level.
  • Pan: Used to set the unit output's pan position.
  • Ove: This allows you to specify the the octave offset from the voice's pitch. NB: To see this control you need to scroll down the top area.
  • Semi: This allows you to select the semitone offset from the voice's pitch (taking into account the octave offset above). NB: To see this control you need to scroll down the top area.
  • Micro: This allows you to specify the microtonal offset in order to 'detune' the tone. -100 is the equivalent to a semitone down, and +100 is a semitone up.

Selector List

  • SF2/DLS List (left): Used to select the Wavetable.
  • Patches List (right): Used to select the Patch in the Wavetable.

Bottom Toolbar

  • Envelope Toggle: If on, the settings of the integral Envelope are applied. If off, the envelope values are ignored.
  • Envelope: The Wavetable unit has an integrated Envelope Unit which can be used to shape it's sounds. This is a very powerful feature that can be used for sound design (e.g. long attack and post release sounds).

 Amp (FX)^

FX - Amp (Audio-rate)

Amp - FX
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If you have a weak signal, e.g. coming out from a Filter Unit or an Wavetable Unit, then pump it into an amplifier. The Amplifier can multiply the input by a factor of up to 10. If you want more than this, feed it into another amplifier!

 Amp - FX (Audio-rate)^

  • Level: Determines the amount of amplification to be done by this amplifier unit. The default value is 1.00 (0dB - i.e. no amplification) and values can range from 0, 0.10 (-19dB) to 10.00 (20dB)
  • Pan: Determines the pan position of the signal. The default value is 64 (center).
  • Phase Invert?: When on, the phase of the signal will be inverted.
  • Pan Invert?: When on, the pan of the signal will inverted.

 Chorus (FX)^

FX - Chorus (Audio-rate)

Chorus - FX
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Sums the input and duplicates it at varying delay rates with the effect of "thickening" the audio. The delay time and frequency should be tweaked to give the right feel.

 Chorus - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Preset: Use this to apply a "macro" setting of chorus parameters.
  • Rate: A measure of the chorus modulation rate, in Hertz.
  • Depth: A measure of the chorus modulation depth, in milliseconds.
  • Feedback: The amount of Chorus Modulation Feedback to apply, as a percentage from 0 to 100 (which is the maximum).

 Compressor (FX)^

FX - Compressor (Audio-rate)

Compressor - FX
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Used to help compress the signal in the DSP chain.

If you view the compressor behaviour as a function of Output (measured in decibels [dB]) against Input (measured in decibels [dB]), the compressor displays three distinct regions of behaviour:

  • Linear with a slope of 1 up to the Compression Threshold (CT)
  • Compressor with a slope of 1/CR (where CR is the Compression Ratio) up to the Limit Threshold (lT)
  • Limiter with a slope of 0 from the Limit Threshold (lT) and beyond

 Compressor - FX (Audio-rate)^

  • Gain In: Input gain setting; defaults to 0 dB.
  • Threshold: This is the input/output level where the compressor becomes active. Below this level input = output.
  • Gain Out: Output gain setting; defaults to 0 dB.
  • Attack: This determines how quickly the envelope will respond to a positive change in the signal level. The value indicates the time it takes the envelope to rise 50% of the change.
  • Ratio: Determines the compression ratio. If this value is < 1 it will in effect work as an expander.
  • Release: This determines how quickly the envelope will respond to a negative change in the signal level. The value indicates the time it takes the envelope to fall 50% of the change.
  • Level Detect Mode: This has one of two values, which determines whether the signal is compressed/limited according to the peak or RMS level of the signal.
  • Limiter: The output is limited to this level. If this value is lower than dBCompThreshold, the compressor will not be in operation.

Mode

  • Peak: Use Peak signal
  • RMS: Use RMS signal

 Delay (FX)^

FX - Delay (Audio-rate)

Delay - FX
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Used to add interesting delay effects to an audio signal.

 Delay - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Time Fine: This parameter quickly determines the gross delay time in multiples of two. Increasing this parameter by one stop doubles the delay time, decreasing it halves it.
  • Time Multiplier: This parameter allows the user to fine tune the delay time in between the multiples specified by the parameter above.
  • Decay: This determines the amplitude attenuation with each passing delay tap.
  • Taps: The number of "taps" in the delay system : the greater this number, the greater is the "thickness" of the delay effect.
  • Ping Pong Freq: Frequency (Ping Pong) is the movement across the stereo field with each passing delay tap. A high Ping-Pong frequency ensures a 'Ping-Pong' type of effect from one channel to the other. A low frequency results in a type of drift from one channel to the other. Only applies if the Delay is applied to a stereo signal pipeline.
  • Phase: This simply determines where in the stereo field the Ping-Pong starts. Only applies if the Delay is applied to a stereo signal pipeline.
  • BPM Sync: Default (non-tempo synched option) and various BPM values, e.g. BPM/4 which means generate the waveform selected in the above list at a tempo of the mix tempo (BPM)/4. This control allows for tempo-synched control of the Delay unit, for great effect.

 Distortion (FX)^

FX - Distortion (Audio-rate)

Distortion - FX
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Distorts the sum of your incoming signals. Take cutoff X right down to about 0.02 to get a really distorted sound - it sounds great on a particle system! Cutoff Y acts like an amp and Cutoff Max determines the position of the output wave when the input is at 1.0 or -1.0.

The combination of Cutoff X, Y and Cutoff Max contribute to reshaping the input signal.

Graph of the Distortion Cutoff parameters

 Distortion - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Cutoff X: This determines the input value which will be scaled to the output value of 'y'.
  • Cutoff Y: As above, i.e. at input 'x', 'y' is the output.
  • Cutoff Max: At input value of 1.0, the output is 'Max'. Max may even be set to be lower than Cutoff Y

 Equaliser (FX)^

FX - Equaliser (Audio-rate)

Equaliser - FX
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Use the Equaliser Unit to modify the frequency response of your audio signal. Depending on how you configure the unit, it can operate as either a 5-band or a 10-band equaliser. Note that the 5-band equaliser takes less CPU power.

 Equaliser - FX (Audio-rate)^

  • Preset: Select from a range of presets.
  • Amplifier: Specifies the amount of pre-amplification applied to the equaliser input signal. Adjusts from -20 dB to +20 dB.
  • Base Freq: This slider adjusts the frequency of the lowest EQ band. All other sliders will automatically follow to maintain the frequency ratio between bands.
  • EQ bands: Specify the gain for the indvidual frequency bands. Adjust from -14 dB to +14 dB. Unused frequency bands will display "N/A" in case of 5-band EQ mode, or if band frequencies are close to or above half the sample frequency.

Toolbar

  • Lock checkbox: Use to allow all sliders to move together at the same time when you change any one of the individual slider values.
  • On/Off checkbox: Use this to enable or disable the EQ

 Filter (FX)^

FX - Filter (Audio-rate)

Filter - FX
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The Filter Unit can work in a variety of different ways depending on how you configure it:

  • Using a fixed filter frequency
  • Using a built-in frequency sweep
  • Using a filter frequency that is adjusted dynamically such that it tracks currently playing note pitches.

 Filter - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Filter Type: A list that includes Low Pass, High Pass and Band Pass.
  • Cutoff: Determines the minimum frequency for the built-in filter frequency sweep
  • Q: The amount of accentuation (resonance) of the filter, 1.0 is the lowest value, and provides low quality filtering with little resonance, 5.0 provides high quality filtering with high resonance, and 10.0 provides the greatest resonance.
  • Quality: The number of cascaded 12 dB/octave filter sections, defaults to 1. Use a higher value to get sharper cutoff, at the cost of greater CPU consumption.
  • Auto Sweep?: This toggle determines whether or not the built-in filter frequency is in use. When not selected, this checkbox disables automatic filter sweeping.
  • Cutoff min: Determines the cutoff or center frequency for the filter in Hertz.
  • Range: This value, when added to the Filter Cutoff Min determines the upper frequency for the built-in filter frequency sweep
  • Rate: Determines the rate in Hertz at which the filter sweep moves from minimum to maximum value (and back again) [Sweep check box must be checked].
  • Phase: Determines the phase used by the built-in frequency sweep.
  • Sync?: Only relevant when the filter is used with IME part.
  • Freq?: When this toggle is set, the filter frequency actually follows the currently played note pitch, where the note is generated by the IME. Tip: setting this checkbox gives a tonal quality to the Filter effect. In this case, the following parameters apply:
  • Octave Offset: This combo-box allows you to specify the octave offset from the current note pitch
  • Semi: This allows you to select the semitone offset from the current note pitch (taking into account the octave offset above) if Use Notes is set).
  • Micro: This allows you to specify thee microtonal offset in order to 'detune' the filter. The value supplied is in cents (1 cent = 1/100 semitone).

 Overdrive (FX)^

FX - Overdrive (Audio-rate)

Overdrive - FX
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This unit adds overdrive distortion to the sound source.

 Overdrive - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Gain: Determines the amount of overdrive (distortion) applied.

 Reverb (FX)^

FX - Reverb (Audio-rate)

Reverb - FX
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This unit adds reverberation to the sound. This gives depth to the sound and makes it seem as though the piece is being performed in a room. You can control the 'size' and sound of this room with the parameters below.

 Reverb - FX (Audio-rate)^

  • Wet: Adjust this value to alter the amount of "wet" (processed) signal in the mix.
  • Dry: Adjust this value to alter the amount of "dry" (unprocessed) signal in the mix.
  • Preset: Select from a range of presets.
  • Time: Determines the duration of the reverb.
  • HF Damp: In most environments high frequencies will attenuate more quickly than low frequencies due to damping caused by carpets, furnishings, etc. Use this control to adjust the amount of high frequency damping.
  • Pre Delay: Delay of reverb relative to the dry (unprocessed) signal.
  • Reverb Type List: Choose the reverb type from a number of musical and environmental presets.
  • Low Cut: Applies a lowpass filter to the reverberated sound. The value is the normalised cutoff frequency of the filter, with "1.00" corresponding to half the sample frequency (at 1.00 no lowpass filtering is applied).
  • High Cut:Applies a highpass filter to the reverberated sound. The value is the normalised cutoff frequency of the filter, with "1.00" corresponding to half the sample frequency (at 0.00 no highpass filtering is applied).
  • Combs: Determines the number of parallel comb filters used in the reverb algorithm. A higher number generates a more dense reverb tail, but is also more CPU intensive.
  • Filters: Determines the number of series allpass filters used in the reverb algorithm. A higher number generates a smoother reverb tail, but is also more CPU intensive.
  • Stereo: Adjust this value to change the perceived "width" of the sound.

 Envelope (Ctrl)^

Controller - Envelope (Control-rate)

Envelope - Controller
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The Envelope Unit is used to edit the "Ctrl-Envelope" control-rate plugin. It is only of use in Modular Synth networks, where it is triggered in response to MIDI note on events for the current MIDI line, and generates no sound of its own. Used in context of the TG Osc it is also triggered in response to MIDI note off events.

Note: An Envelope Unit can be added to an FX Network, but it cannot be used to modulate an FX and can even mute the sound - so we do not recommend doing it!

There are a number of values which you can adjust to modify the shape of your envelope. The shape used is shown in this diagram below.



 Envelope - Controller (Control-rate)^

  • Delay: The length of time it takes after a note on event occurs for the voice, before the volume envelope starts to rise-up from zero to its Attack level.
  • Attack: The length of time it takes after the delay time has passed for the voice, to rise-up from zero to its Attack level.
  • Atk Level (Advanced): The target level for the attack stage of the envelope, as the envelope rises from its initial value of zero.
  • Hold: The length of time it takes after the attack level is reached, before the envelope starts to decay down to the Sustain Level.
  • Decay: The length of time it takes for the envelope to decay down from the Attack Level, down to the Sustain Level.
  • Sustain: The level at which the note will play, once all of the Decay, Attack, and Hold periods have completed.
  • Post Attack (Advanced): The length of time it takes after the note stop event occurs, for the envelope to move from the sustain level to the post-attack level
  • Pst Atk Level (Advanced): The target level for the post-attack stage of the envelope, as the envelope moves from its sustain level.
  • Post Hold (Advanced): The length of time it takes after the post attack level is reached, before the envelope starts to decay down to zero.
  • Release: This time defines the time it takes for the Voice to respond to a note off event, in terms of how long it takes to decay from the Post-Attack Level to a level of zero.

Toolbar

  • Reset: Sets the envelope back to default values.
  • Linear: This toggle lets you set both Decay and Release stages to either Linear or Exponential.
  • Advanced: When toggled on, you can see some extra controls, indicated above as "Advanced".

 LFO (Ctrl)^

Controller - LFO (Control-rate)

LFO - Controller
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This unit lets you create a range of control-rate waveforms. The waveforms oscillate at a pitch that you dictate yourself. They are used for modulating the parameters of other effect units; they should only be run below (say) 50Hz or you'll get some odd effects.

 LFO - Controller (Control-rate)^

  • Level: Sets the amplitude of the generated LFO waveform.
  • Pan: Sets the unit's stereo position.
  • Frequency: This controls the frequency of the LFO, in Hertz (Hz, cycles per second).

Type

  • LFO Type: This list includes Sine, Saw left, Saw right, Triangle, Square, STS (Saw, Triangle, Square) and Random. Change the LFO Type to dramatically change the sound of your LFO.
    • Sine produces a smooth waveform with no other harmonics.
    • Saw Left and Saw Right produce waves that look like a saw-tooth close up. The either slope to the left or to the right, but sound identical (they are both provided, as combining these with other waveforms provide interesting effects due to their different phasing!).
    • Triangle sounds not quite as harsh as the saw-tooth but has more harmonics than the sine.
    • Square produces a 'square' looking wave and sounds rougher than either the sine or saw-tooth waves. With the square wave you have the option of specifying the ratio of the up portion of the wave to the down portion. At either extreme, the square wave becomes more like a pulse wave, giving a 'pulsing' sound at lower pitches.
    • STS stands for 'Saw, Triangle, Square' because it is a hybrid between these three wave types. By varying the three parameters associated with it, the wave shape can be 'morphed' between the above three extremes. In effect, this waves covers all the preceding wave shapes, with the exception of the sine wave.
    • Random produces white noise between Min and Max, also affected by the Amplitude. These values are produced irrespective of the pitch of the tone generator; and do not use the envelope of the tone generator. Random signals are particularly interesting when fed into filter effect units!
    • Note On Random means that every time a note on event occurs, the random value changes, and sits there until the next note on event occurs. The value then sits there, until the next note on event - when the value is changed again.
  • Min: This defines the minimum value that the generated LFO waveform can have.
  • Max: This defines the maximum value that the generated LFO waveform can have.
  • Phase: Useful for slow oscillators (e.g. 0.2 Hz) - determines the start point of the oscillator.
  • BPM Sync: Default (non-tempo synched option) and various BPM values, e.g. BPM/4 which means generate the waveform selected in the above list at a tempo of the mix tempo (BPM)/4. This control allows for tempo-synched control of e.g. the Filter unit, for great effect.
  • Random Levels?: When checked, creates random control values bounded between the settings of the Min and Mix knobs. If a BPM setting is chosen in the Freq List, then these values will change at that control rate for a "sample and hold" effect.
  • Use MIDI note?: Applies the waveform each time a MIDI note is played.

STS

ISE STS Waveform ratios

The STS Waveform and its ratios

  • U/D: Only for the Square and STS wave types. Defines the ratio of "Up" to "Down" (or "On" to "Off") values (for STS waveforms, this is the ratio of u to d in the diagram below).
  • Sqr: Only for the STS wave type. Defines the "squareness" of the waveform (the ratio of s to u in the diagram below).
  • Slant: Only for the STS wave type. Defines the skew of the waveform (the ratio of a to a + b in the diagram below)
    • With the Up Down Ratio at 100.0%, the Squareness Ratio at 0.0% and the Slant Ratio at 50.0%, the shape is a triangle.
    • With the Up Down Ratio at 100.0%, the Squareness Ratio at 0.0% and the Slant Ratio at 0.0% or 100.0%, the shape is a Saw Right or Saw Left respectively.
    • Lastly, with the Up Down Ratio at 100.0%, the Squareness Ratio at 100.0% and the Slant Ratio at anything you please, the shape is a Square wave.

 Amp (Ctrl)^

Controller - Amp (Control-rate)

Amp - Controller
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If you have a weak control rate signal, coming from a LFO for example, then pump it into an amplifier. The Amplifier can multiply the input by a factor of up to 10. If you want more than this, feed it into another amplifier!

 Amp - Controller (Control-rate)^

  • Level: Determines the amount of amplification to be done by this amplifier unit. The default value is 1.00 (0dB - i.e. no amplification) and values can range from 0, 0.10 (-19dB) to 10.00 (20dB)
  • Pan: Determines the pan position of the signal. The default value is 64 (center).
  • Phase Invert?: When on, the phase of the signal will be inverted.
  • Pan Invert?: When on, the pan of the signal will inverted.

 Random (Ctrl)^

Controller - Random (Control-rate)

Random - Controller
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This unit simply generates a random value from -1 to +1 at the control rate (it is not an audio unit). There is no Unit interface, but you control the scale factor with the slider at the bottom of the Network Screen.

 Random - Controller (Control-rate)^

  • Connector: The "Connector" list lets you select the effects unit (which must be a control-rate unit) that is modulating the parameter for your effects unit. Change the entry here to be the unit number of the control-rate unit that you want to modulate your effects unit.
  • Controller: The "Controller" list shows you a count of all the effects unit inputs that modulate parameters of your currently selected effects unit. The numbers in the list are just always numbered automatically from 1 upwards. Note that if there are no entries shown in the "Param" list, then this effect unit has no available modulators, and therefore you have nothing to control on it from e.g. LFOs or envelopes (in which case, Add etc. will have no effect).
  • Add: Press the "Add" button to add a new entry to your "Controller" list.
  • Delete: Press the "Delete" button to remove the currently selected Controller list item.
  • Scale: The "Scale" slider lets you fine-tune a scaling factor between 0 and 2, by which the modulating input value (from the modulating unit) is multiplied, before being applied to your modulated effect unit's parameter. This allows you to carefully adjust the amount by which a parameter is modulated. Note that if more than one control-rate unit feeds a specific parameter on a target unit, they will get added together automatically (including the appropriate scaling factor); which means that control-rate junctions are not often required.
  • Modulate Parameter: The "Modulate Parameter" list lets you select the effects parameter that you want to be modulated by the specified control-rate unit!

 Junction^

Junction Unit

Junction Unit
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Audio-rate / Control-rate

Junction units are what you use whenever you need to add or combine together the output from two or more units in the system. They are added from the Units drop list below the Chain display. They are shown in grey in the network and have no interface of their own.

There are two types:

  • Junction: Audio-rate junctions for Tone Generators and FX (and available only in Synth networks). Use these when you need to add-together outputs from two or more audio-rate units. They display in the top "audio-rate" line of the network
  • Ctrl-Junction: Control-rate junctions for Controllers (available in both Synth and FX networks). Use these when you need to add-together outputs two or more control-rate units. They display in the bottom "control-rate" line in the network

When a junction unit is selected in the top "Chain" display area, a "Connector + Unit" section displayes at the bottom of the Network Editor screen and which lets you change junction inputs.

 Junction - Audio-rate / Control-rate^

Connector + Unit & Scale: These only show if your currently selected unit is a audio-rate [audio] junction ("Junction") or a control-rate junction ("Ctrl-Junction").

  • Connector: The "Connector" list shows you a count of all the effects unit inputs that are fed-in to your junction. The numbers in the list are just always numbered automatically from 1 upwards.
  • Unit: The "Unit" list lets you select the effects unit (which must be a unit at the same rate as the junction!) that is to be added together to help create the output of the junction. Change the entry here to be the unit number of the unit that you want to add with other unit outputs.
  • Add: Press the "Add" button to add a new entry to your "Input" list.
  • Delete: Press the "Delete" button to remove the currently selected Input list item.
  • Scale: The "Scale" slider lets you fine-tune a scaling factor between 0 and 2, by which the output value of your "input" unit is multiplied, before being added together with the other unit values that are feeding this junction. This allows you to carefully adjust the level fed-in by a particular unit. Note that if more than one control-rate unit feeds a specific parameter on a target unit, they will get added together automatically (including the appropriate controller scaling factor); which means that control-rate junctions are not often required.
1OK/Back Button^

Tap the OK button to accept the preset and return to the Synth & FX Editor.

2Presets Button^
ISE Presets List

ISE Presets List
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The ISE Presets List is launched from the "Presets" button at the top of the Network Editor. Using presets is a very easy way to quickly change the sounds and fx used in a mix.

Whether you see sound presets (.tg) or fx presets (.fxm) depends on whether you are in a sound or fx network (i.e. accessed via the Synth or FX buttons in the Wotja Pro Music Mode Network Editor5).

To preview a preset first make sure you have your mix playing and then just tap on it. If you want to use it tap the top left < OK button to exit the list; if you want to discard it then press the top right Cancel button to exit the list.

Any custom presets you have saved can be found in the Saved Files grouping at the top on the left.

You can easily zip up your custom presets into a zip with the following paths being used for sounds and fx for your own folders:

/sounds/tg-preset-group-name/xxx.tg
/fx/fx-preset-group-name/xxx.fxm

Tip: The zip file just needs to be placed in the Wotja Folder.

Tip 2: The zip file can be called anything except wj_tgfxm.zip.

3Randomize Button^

Tapping this button chooses a Synth or FX preset at random ("lucky dip") from ALL available presets (i.e. the built-in ones or ones you have saved). This allows quick experimentation with sounds and FX and is a lot of fun, too!

4Synth/FX Network Area^

The synth/fx network area shows a visual representation of the network design, but is also active as you can tap it to add a new unit.

The currently selected unit is highlighted with a black surround (see: 13).

Audio-rate units are shown in the top row of the network and control-rate units are shown in the bottom row. Units are always numbered from left to right and from 1 upwards; they are automatically renumbered if you ever delete a unit.

If there are no units shown then it means there is no Network defined.

Adding Units:

Note if you are designing a Synth Network, then at least one of your units should be a Tone Generator Unit! In the pop-up menu these all have a "Tone:" prefix.

Tap on an empty/blank part in the top half of this network design area to display the "Unit Add" menu below where audio-rate (Tone) units are listed first, then FX and then Control Rate units (Ctrl-):

Selecting/ Editing Units:

  • Tap the unit whose settings you want to edit in the Synth & FX Editor.
  • Alternatively, double tap a Unit button for a pop-up menu where the first item in it lets you edit the unit full screen (for an example see Edit Wavetable Full Screen).
  • Note: Some units do not have editors (Random, Junction) as they just sum the inputs of anything feeding, so nothing happens when you tap on them.

Deleting Units:

  • Tap the Action Button10 and select either Delete Unit (which deletes the currently selected unit) or Clear Network (if you want to clear the entire network!).
  • Double tap a Unit button for a pop-up menu where you can also do as above.
5Screen Title^

The Title will display the MIDI Channel number (for Generator Sounds or FX), Cell, Track or Mix depending on the context, appended by either Synth or FX depending on whether it is a Synth or FX network.

6Polyphony Button^

Displayed in Synth networks only. Tap this button to display a pop up list where you select the polyphony level used by the Generator(s) playing through this network. The default value is 4; set this too high, and your computer/device might slow down; set it too low, and you likely won't hear as many notes playing in chords or when notes have long decays (due to note stealing).

7Help Button^

Goes to the relevant webpage in the online user guide (internet connection required).

8Settings Button^

Tap this button to go to the Settings screen.

9Cancel Button^

Tap to discard any changes you have made since entering the Synth & FX Editor.

10Action Button^

Displays the following pop-up menu:

  • Save - Select to save your Synth Network "Tone Generator" (XML file with extension .tg) or FX Network (XML file with extension .fxm), depending on what kind you are editing.
  • Export to Clipboard - Select to export to clipboard your Synth Network or FX Network, depending on what kind you are editing.
  • Import from Clipboard - Select to import from clipboard a Synth Network or FX Network.
  • Edit Unit Full Screen - Select to edit the selected Unit in a full screen editor.
  • Delete Unit - Select to delete the selected Unit.
  • Clear Network - Select to clear the entire Synth or FX Network.
11Audio-Rate Unit^

Audio-rate units are units that operate at the audio output frequency (e.g. 44kHz) and that means tone generators and FX units.

Double tap a unit for the following "Unit Action" pop-up menu (all pretty self explanatory):

  • Edit Full Screen: This allows you to edit a unit full screen (for an example see Edit Wavetable Full Screen).
  • Add Unit Before: Add a unit before the selected unit (displays the Add Unit pop-up menu).
  • Add Unit After: Add a unit after the selected unit (displays the Add Unit pop-up menu).
  • Copy: Copy the selected unit.
  • Paste Before: Paste a copied unit before the selected unit.
  • Paste After: Paste a copied unit after the selected unit.
  • Delete Unit: Delete the selected unit.
  • Clear Network: Clear the entire network.
12Audio Signal Path^

All units on this line will be audio-rate units.

13Selected Unit^

The currently selected unit has a more solid outline than the others.

14Connector Line^

The connector line shows which Synth or FX units are connected to and being modulated by Control-rate units.

The controller unit selected in the Controllers Panel17 has red connector line.

15Delete Controller Button^

Deletes the selected controller unit in the Controllers Panel17.

16Control-Rate Unit^

Control-rate units are units that operate at a much lower frequency that audio-rate units and are used for modulation of parameters, e.g. the LFO and Envelope units.

Double tap a unit for the following "Unit Action" pop-up menu (all pretty self explanatory):

  • Edit Full Screen: This allows you to edit a unit full screen (for an example see LFO Full Screen).
  • Add Unit Before: Add a unit before the selected unit (displays the Add Unit pop-up menu).
  • Add Unit After: Add a unit after the selected unit (displays the Add Unit pop-up menu).
  • Copy: Copy the selected unit.
  • Paste Before: Paste a copied unit before the selected unit.
  • Paste After: Paste a copied unit after the selected unit.
  • Delete Unit: Delete the selected unit.
  • Clear Network: Clear the entire network.
17Controllers Panel^

IMPORTANT: The Synth & FX Editor does not support dragging to add Controllers; these have to be added via the Controller panel "+" button. This button is greyed until you select an Audio Rate Unit (e.g. Tone Generator or FX unit) that has a Contoller Unit somewhere to the left of it otherwise no Controller can be added! Also, Controllers can not be added to some units, e.g. Compressor, as they have have no modulateable parameters.

All Units (i.e. both audio-rate and control-rate), except Junction Units (below), have some parameters that can be controlled (modulated) by control-rate Units (LFO, Envelope, Amp). Each Unit you want to control can have as many Connectors (lines) as you like, and these are separately numbered for each Unit. This allows all kinds of fun and clever sound design stuff to be done in the ISE. The Connectors and Controllers are displayed / selected at the bottom of the screen and/or on the bottom left.

You can tell if a Unit (audio-rate or control-rate) has been set up to be modulated by a Controller as you will see a blue or red line attached that is connnected to control-rate unit to the left of it.

Junctions (audio-rate or control-rate): These units are coloured grey, have no interfaces, and are used only to sum together the outputs of a number of Units of the same audio-rate or control-rate type, meaning the units they sum are always on the same line.

Controller Editing:

See: Add Connector19
18Add Controller Button^

This button allows you to add a new Controller to pre-existing Audio-rate or Control-rate unit. This is how you do it:

  1. Select the Unit you want to be modulated (e.g. Osc Unit);
  2. Tap on an empty/blank part in the top half of the Synth/FX Network area4 to display the Unit Add menu and then select a control-rate unit (e.g. Ctrl-Envelope Unit);
  3. Tap the unit you want to be modulated (i.e. that added in 1 above) and tap the Add Controller button to add a Connector14;
  4. For that Connector, you then select the Controller Unit Selector19 to choose the Controller unit that will do the modulation (e.g. Envelope Unit);
  5. Non-Junctions Only: Tap the Controller Parameter Selector20 for a drop list of parameters (if any) that can be modulated in the Unit selected in step 1 and tap to select one (e.g. Amplitude);
  6. Finally, use the Controller Scale Value slider21 to change the Scale Value applied to the modulation (+/-2) before it is passed to the parameter of the Unit selected in step 1. Setting this to 0 means no modulation is applied. For Junctions the Scale Value is a way to balance how much of the output of each Unit is blended together. Note: If more than one control-rate unit feeds a specific parameter on a target unit, they will get added together automatically (including the appropriate scaling factor).
19Controller Unit Selector^

Displays a pop-up that allows you to choose the Controller unit (from those added/present in the network) that will do the modulation (e.g. Envelope Unit).

20Controller Parameter Selector^

Displays a drop list of parameters (if any) that can be modulated in the Unit that the controller is connected to.

21Controller Scale Value^

This sets the Scale Value applied to the modulation (+/-2) before it is passed to the parameter in the Unit that the controller is connected to. Setting this to 0 means no modulation is applied.

For Junctions the Scale Value is a way to balance how much of the output of each Unit is blended together. Note: If more than one control-rate unit feeds a specific parameter on a target unit, they will get added together automatically (including the appropriate scaling factor).

22Music Mode Tab^

This editor is only available in Music Mode.


Music: TTM Editor

Toolbar OK Button Display Text Toggle Calculated Notes Indicator Screen Title Shuffle Option Button Action Button Cancel Button Randomize Button Text Area Music Mode Tab

Mix Player: Music Mode: TTM Editor
(tap circle for info, hover for tooltip; tap image for large)

This is a special editor for entering custom TTM text, rather than relying on cut-up being generated in the Text Mode and then associated via a line number association (see IME TTM Cut-up Rule parameter).

As with all TTM text, it can be in can be in any language and, in general, it takes 2 characters to generate a note.

Tip: Use the Randomize button for a quick and easy way to create some custom cut-up text!

AMenu Bar^

UI Elements: Menu Bar buttons1,6,7.

BToolbar^

UI Elements: Menu Bar buttons2,5,8.

1OK Button^

Tap the OK button to accept changes you have made.

2Display Text Toggle^

When this toggle is on and you use in a TTM Generator, your TTM text will show in full screen mode.

3Calculated Notes Indicator^

Shows you the number of notes your text generates.

4Screen Title^

Displays the name of this Editor.

5Shuffle Option Button^

Tap the button for a Popup menu where you can set what happens when you press the Randomise Button8.

Popup Menu:

  • Shuffle Words
    • Existing TTM words in this text area will be randomly shuffled.
  • Shuffle Text
    • All characters in existing TTM words in this text area will be randomly shuffled.
  • Random Words (Default)
    • Allows the creation of a simple cut-up derived from words in your word pool. How many words are used is governed by the TTM Min Words and TTM Max Words settings in Randomization Settings.
6Action Button^

Popup Menu:

  • Clear Text
    • Clears the text in the text area.
  • Export to Clipboard
    • Allows you to export the TTM text e.g. randomizations you have made (there are some restrictions prior to an IAP tier being active).
  • Import from Clipboard
    • Import text to be used for your TTM.
7Cancel Button^

Tap the Cancel button to discard any changes you have made.

8Randomize Button^

Carries out the action set in Shuffle Option Button5.

9Text Area^

Tap the screen to enter your TTM text.

10Music Mode Tab^

This editor is only available in Music Mode.


Music: Envelope Editor

Menu Bar Toolbar OK Button Envelope Area Draw/Macro Selector Screen Title Selected Envelope Area Macro Selector Selected Macro Music Mode

Mix Player: Music Mode: Envelope Editor
(tap circle for info, hover for tooltip; tap image for large)

Generator Envelopes are supported for the following parameters:

  • Volume
  • Pan
  • Velocity
  • Velocity Range
  • Velocity Change
  • Velocity Change Range

Envelopes work in the same way for all of these. This view is where you edit the Generator Envelopes.

Each envelope is a collection of up to 100 data points. A piece starts with the value at the left side of the envelope, and as it progresses, eventually ends up with the value from the far right of the envelope.

AMenu Bar^

UI Elements: OK button1.

BToolbar^

UI Elements: Draw/Macro Selector3.

1OK Button^

Tap the OK button to accept your changes and exit the Editor.

2Envelope Area^

The envelope area is active meaning you can draw on it (Draw Mode) or select and area (Macro Mode).

3Draw/Macro Selector^

Draw Mode: Select this if you want to draw direct on to the envelope with your finger/mouse to change the values.

Macro Mode: Select this to use one of the various macro envelope editing tools on a selected area (e.g. random, curve up etc.).

4Screen Title^

The screen title.

5Selected Envelope Area^

Shows an area that has been selected in Macro Mode.

6Macro Selector^
The following Macros can be selected:
  • Select All
  • Ramp Up
  • Ramp Down
  • Normal Curve Up
  • Normal Curve Down
  • Curve Ramp Up
  • Curve Ramp Down
  • Minimum
  • Maximum
  • 0 dB (CC7=90)
  • Center (CC10=64)
  • Up
  • Down
  • Invert
  • Random
7Selected Macro^

The selected Macro is shown with a light blue background.

8Music Mode Tab^

This editor is only available in Music Mode.


Edit Mode: Text

Menu Bar Screens Save/Exit Button Screen Title Screen Selector Button Action Button Settings Button

Text Mode (Cut-up & Edit Screen shown)
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Text Tab28

Wotja Text Sources screen

Text: Sources
Tap here for large; Tap image for info

Wotja Text Cut-Up & Edit screen

Text: Cut-Up & Edit Screen
Tap here for large; Tap image for info

Wotja Text Saved screen

Text: Saved Screen
Tap here for large; Tap image for info

Text Mode is where you create/edit text used in your mix, whether purely for display purposes or also for "Text-to-Music". Use the Sources Screen to input any source text used for creating cut-up, the Cut-up & Edit Screen to create/edit Cut-up, select cut-up rules, lock words etc. and the Saved Screen to access saved text sections (saved in a mix file).

The powerful "cut-up technique" is great for generating ideas for lyrics, poems, haiku etc as it allows you to quickly generate random word associations from a pool of words. This pool can include words from up to 5 user entered text fields ("Sources"), a user word library ("Word Library"), the customisable Wotja Word Bank ("Word Bank") and a non-editable Wotja Word Database ("Word Database").

You can lock down ("Lock") any words you want or, for just a selected word, choose one of the alternative cut-up words presented. You can use Rules ("Rules") to constrain your cut-up by lines, words and syllables.

Keep iterating until you find the interesting, inspiring or serendipitous combinations of words you are looking for. Save the the best Cut-ups ("Saved") and then use in real-world lyrics, poems, haikus, tweets etc.

For your cut-up you get to choose how many lines and how many words per line you want in it and whether you want Wotja to attempt End of Line (EOL) rhyming.

Important: We respect copyright and strongly encourage you to do the same. That means if you use Wotja to come up with a lyric you like, make sure that it does not infringe the copyright of any of your source material. Wotja is pretty good at creating random "cut-ups", but it is just a tool for you to use to generate ideas. It is ultimately your responsibility to make sure you are not infringing anyone elses copyright.

AMenu Bar^

UI Elements: 1,4,5.

BScreens^

There are 3 different screens in Text Mode, the screen being selected with the Screen Selector Button3.

1Save/Exit Button^

Same as the Music Mode Save/Exit1.

2Screen Title^

Displays the name of the Text Mode Screen you are in.

3Screen Selector Button^

Tap to select one of the 3 different screens in Text Mode.

4Action Button^

Displays the Action menu for the Text Screen you are in.

5Settings Button^

Takes you to the Settings screen.


Text: Sources

Menu Bar Screens Toolbar Save/Exit Button Screen Selector Source Selector Button Screen Title Clear Button Action Button Text Area Text Mode Tab Source Selector Menu

Text Mode: Sources
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Text Tab8 (above)

The Sources screen is the first of the three Text related screens.

It is where, for each mix, you input and store all the custom (i.e. non-Library) text you want to be used as a source in that mix for a Cut-up. The sources are saved in the your Wotja file and you can have up to 5 of them.

The Source text area is editable and supports plain text only. You can move words around by cutting and pasting, or even edit or manually add in new words.

Tip 1: The more interesting the source material you use, the more interesting the cut-up suggestions generated. You can think of your favourite source materials like spices or ingredients, and then build up a collection of your favourites to add when you want. You can then add as little or as much as you like!

Tip 2: Why not try using text from some current news item as a Source - that way you can make sure you use words that are current, and some interesting themes can seemingly come out of nothing!

Tip 3: The more words there are in your Sources the more options for cut-ups.

Tip 4: To use the "Sources Only" cut-up mode requires that you have at least one source defined.

AMenu Bar^

UI Elements: 1,6,7.

BScreens^

The three Text Mode screens are selected with Screen Selector2. The Sources screen is shown as having been selected.

CToolbar^

Shows the Source Toolbar which contains only the Source Selector Button3.

1Save/Exit Button^

Same as the Music Mode Save/Exit1.

2Screen Selector^

Tap to select one of the 3 different screens in Text Mode. The Sources screen is shown as being selected.

3Source Selector Button^

The button shows the selected Source. Tap it to show the Select Source pop-up menu.

4Screen Title^

Displays the name of the Text Mode Screen you are in.

5Clear Button^

Tap to clear the text from the currently selected Source.

6Action Button^

Popup Action menu.

  • Export Source to Clipboard: Exports the currently selected source.
  • Export all Sources to Clipboard: Exports all 5 source fields to the clipboard.
  • Import Source from Clipboard: Imports what is on the clipboard to the currently selected source.
  • Help & More: Takes you to this online User Guide.
7Text Area^

This editable text area displays your source and supports plain text only, i.e. no emoji and no formatting.

8Text Mode Tab^

The Tab that selects Text Mode.

9Source Selector Menu^

Select from the menu the Source you want to view/edit.


Text: Cut-up & Edit

Menu Bar Screens Toolbar Toolbar Bottom Save/Exit Button EOL Rhyme? Toggle Screen Selector Button Screen Title Edit Text Button Action Button Settings Button Rules Button Text Line Number Text Button Unlocked Text Button Locked Text Area Blend Control Text Library Button Text Mode Create Cut-up Button Text Lock Button Text Alternatives Bar Selected Text Button Character Count

Text Mode: Cut-up & Edit
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Text Tab15 (above)

The Text "Cut-Up & Edit" screen is the second of the three Text related screens.

It is where you can create a "Cut-up" Text via the Create Cut-up Button16 as well as edit your Text via the Edit Text Button5. The Text or created Cut-up12, Word Locks11, associated Text Rules8 and Saved Text are saved in your Wotja file.

Tapping a word will Lock11 / Unlock10 it (a locked word will not be changed when you press the Create Cut-up Button16).

AMenu Bar^

UI Elements: 1,6,7.

BScreens^

The three Text Mode screens are selected with the Screen Selector3.

CToolbar^

UI Elements: 2,8,5, 20.

DBottom Toolbar^

UI Elements: 13,14,16,17.

1Save/Exit Button ^

Same as the Music Mode Save/Exit1.

2EOL Rhyme? Toggle ^

Setting determines whether Wotja, when creating a Cut-up, attempts to rhyme the ends of lines with other lines. For true, random, cut-up, then you would leave this set to EOL - OFF.

3Screen Selector Button ^

Tap to select one of the 3 different screens in Text Mode. The Cut-up & Edit screen is shown as being selected.

4Screen Title ^

Displays the name of the Text Mode Screen you are in.

5Edit Button ^
Text Mode - Text Editor

Text Mode - Text Editor
Click image for large

Found in the top toolbar, the "Edit Text" button takes you to a full screen text editor where you can manually edit and enter text. This is so you can change a word in a cut-up or add new words or even replaces with your own words (in both cases a suitable new matching Rule will be generated).

When you have finished editing your text then press "OK" or "Cancel" to return back to the Text "Edit & Cut-up" screen.

Note: When you have changed the number of words in any line and exit this screen you will be presented with a pop up message of "Change the Rule?". Select "Yes" if you want a new rule to be created to match your words (this is important if you want to use that word arrangement for new cut-ups).

6Action Button ^

Popup Action menu:

  • Lock All: Locks all words in the Text.
  • Unlock All: Unlocks all words in the Text.
  • Save Text / Save Text (x/y):
    • Save Text: Displayed if your Saved Text list is empty; Select this to save your Text to the Saved Text list.
    • Save Text (x/y): Displayed if you are editing Text (x) from the Saved Text list of (y) items; Select this to replace that Text with your amended Text. Example: Say you have 3 sections of Saved Text and you are editing the second one. The menu item will then display Save Text (2/3).
  • Append New / Append to Saved:
    • Append New: Displayed if there are no Saved Text sections; Select this to save your Text as the first Saved Text section.
    • Append to Saved: Shown when you have already some Saved Text sections; Select this to appended your Text as a new Text section at the end of the Saved Text list.
  • Export Text to Clipboard: Exports the Cut-up to the clipboard.
  • Import Text from Clipboard: Imports a Cut-up from the clipboard.
  • Export Mix to Clipboard: Exports the Mix to the clipboard (without background image).
  • Export Mix with Image: Exports a Mix from the clipboard with to include any background image.
  • Help & More: Takes you to the relevant section of the User Guide.
7Settings Button ^
Takes you to the Settings screen.
8Edit Rules Button ^

The Rules Button button displays the Cut-up Rule ("Rule") currently being used to create cut-ups. If it has a name then that will also be shown, otherwise you will see the Rule Syntax (below).

  • Tap on the Rules button to go to the Rules List (below) where you will see a list of all the Rules available for selection - simply tap on a rule to select it for use.
  • Tap on a Cog Button in the Rules List to go to the Rule Editor (below).
  • To add Rules see "How to Add/Edit Rules" (below).

Tip: Rules are stored in a Wotja file. When you create a new Cut-up then the Rules List is populated with the default rules. The cut-up uses only the rule you select and you can delete any of these rules you don't want to be used for cut-up.

Rules List

Text Mode - Rule List

Text Mode - Rules List
Click image for large

See also the Rule Syntax.

  • Tap a Rule to select it.
  • Tap the Cog Button to the right of it for the Rule Editor.
  • Action Button pop-up menu:
    • Add Rule: Add a new 4 4 4 4 rule to the bottom of the Rules List (see also "How to Add/Edit Rules" below.
    • Move Up: Move the Rule item up.
    • Move Down: Move the Rule item down.
    • Delete: Delete the Rule item.
    • Export to Clipboard: Select to export all rules to the clipboard.
    • Import from Clipboard: Select to import rules that are on the clipboard. Wotja ensures there are no duplicates.
    • Prune Rules: Remove all rules from the list that are not actually used in this Wotja file.
    • Use Default Rules: Replace all the rules in your Wotja file with the default rules (use carefully!).

Rule Editor

Text Mode - Rule Editor

Text Mode - Rule Editor
Click image for large

See also the Rule Syntax.

  • Rules Field: This is editable.
  • Title Field: This is editable.
  • Line Summary: This displays the word and syllable count for the line. Tap the line to expand it so you can use the sliders to change the rule values.
  • Slider controls:
    • Words Minimum: The minimum number of words in the line of cut-up.
    • Words Maximum: The maximum number of words in the line of cut-up.
    • Syllables Minimum: The minimum number of syllables in the line of cut-up.
    • Syllables Maximum: The maximum number of words in the line of cut-up.
  • Action Button pop-up menu:
    • Add: Add a new line to the Rule.
    • Move Up: Move the Rule line item up.
    • Move Down: Move the Rule line item down.
    • Delete: Delete the Rule line item.

How to Add/Edit Rules

  • Add New Rule (4 4 4 4): Rules List > Action Button > Add Rule.
  • Add New Custom Rule: Tap the Text Edit Button5 and in the Text Editor screen type any old text for the kind of rule you want (where any single letter counts as a word, you do not have to type full words), e.g.:
    A A A A A 
    A A
    A A A
    would be a "5 2 3" rule. On leaving the screen select Yes in the "Change the rule?" pop-up.
  • Add New Custom Rule: Create a Rule in any text editor (e.g. 3 5 6 6), copy it and then from the Action Menu select "Import All from Clipboard".
  • Add New Custom Rule: Create a Rule in any text editor (e.g. 3 5 6 6), copy it and then paste it into the Rule Editor "Rule" field.
  • Edit Rule: Use the Rule Editor.

Cut-up Rule Syntax

A basic Cut-up Rule is very simple - it is just a text string that consists of a series of numbers. Each number stands for the number of words to put in a particular line of the cut-up. For example, the four spaced numbers 3 4 5 6 would represent four lines of cut-up. The first line would have three words, the second would have four words, the third would have five words, and the fourth would have six words.

Line Rule Syntax - Advanced

Tip: Items in [ ] are optional.

LineWordsMin [- LineWordsMax[:SyllablesMin [-SyllablesMax]]]

Composite Syntax

LineRule1 LineRule2 LineRule1 [title:"Name"]

Using the above syntax it is easy to create a Haiku rule with 3 lines of words within a range and and fixed number of syllables of 5,7,5 for those lines. e.g.:

1-5:s5 2-7:s7 1-5:s5 title:"Haiku"

9Text Line Number ^

Show the line number of the Cut-up (see also Rule Syntax).

10Text Button Unlocked ^

An unlocked word (shown) can be replaced whenever a new cut-up is created (e.g. tap the Create Cut-up Button). Tap a word to lock or unlock it.

11Text Button Locked ^

An locked word (shown) will not be replaced when a new cut-up is created (e.g. tap the Create Cut-up Button). Tap a word to lock or unlock it.

12Text Area ^

The text area is where your cut-up (text) is shown.

Lines are alternatedly coloured so that if your Text wraps you can easily see which line the words are in.

Tap a word to lock or unlock it (it shows in blue when locked). When you select a word (locked or unlocked) it also underlines it to show that it is the selected word (e.g. "Text-to-Music" in the screenshot above). To select a word without changing its lock state tap on it and then drag away from it and release. Even though the word does not display an underline, it is now selected.

13Blend Control ^

The position of the blend slider determines what proportion of words are selected from your Sources or from the User Library and/or Wotja Word Bank.

Left means use words only from Sources, and right means use words only from your Word Library. Any where in between is a blend!

14Text Library Button ^
Text Mode - Text Library - User

Text Mode - Text Library - User
Click image for large

Tap the Text Library Button to select/view/edit what text, in addition to Sources (if any), you want to be available in the "wordpool" available for selection when creating Cut-ups.

At the bottom of the screen is a toolbar with three segments - None, Wotja Word Bank and Wotja Database. These segments allow you to use text "Libraries" that are stored outside of the Wotja file (as opposed to Source which are stored in the Mix file), meaning the text in those libraries is available for use in any cut-ups YOU MAKE for ANY mix:

  • None ("Word Library", default empty): A user-editable text library that can contain your own favourite words ("spices") that you would like to be mixed with words from your Sources. The reason it is labelled "None" is because it defaults to empty. If this segment is selected then, in addition to Sources, the words you have entered will be used for the wordpool.
  • Wotja Word Bank ("WJ Bank", default selected): A user-editable library of over 650 words included in Wotja. Tap the "Edit WJ Bank" button to edit it. If this segment is selected then, in addition to Sources, the WJ Bank words will be used for the wordpool.
  • Wotja Database ("WJ Database"): A large non-editable library of older stranger words (which can lead to some interesting results!). If this segment is selected then, in addition to Sources, the WJ Database words will be used for the wordpool.
15Text Mode ^

The Text screens are only available in Text Mode.

16Create Cut-up Button ^

Provided you have first added some words to at least one of the Sources text boxes above (or you have some words in your User Library or the Wotja Word Bank toggle is on AND the Library slider is not hard over to the right) then when you click this you'll see a Cut-up appear in the text area. Each time you click this button all non-locked words will be replaced by words selected at random from your word pool and/or Library/Word Bank.

17Text Lock Button ^

Tap the Mode Selector to choose how your cut-up is created.

Word Lock: In this classic mode, words can be locked, and the non-locked words are changed using the active rule (including syllables), and are sourced from Sources text, User Library and any Word Bank data you might have defined. This mode is very useful for fine-tuning a cut-up.

Sources Only: This new cut-up mode analyses the structure of the Sources text and lets you create cut-up with a more natural feel; in this mode the cut-up is created from Sources ONLY and it uses the active rule (ignoring syllables) but EOL rhyming and word locks are ignored.

18Text Alternatives Bar ^

This is displayed just above the bottom toolbar. If you tap on one of the four alternative words (e.g. "restful" in the screenshot above) then that word will replace the selected word (e.g. "Text-to-Music" in the screenshot above). To refresh the alternative words shown, either tap a blank part of the cut-up area or tap the Create Cut-up button.

19Text Selected Text Button ^
The selected word is indicated by an underscore.
20Character Count ^

Displays the number of characters in your Cut-up (useful to know if you plan on tweeting your Cut-up) and number of syllables in each line.


Text: Saved

Menu Bar Screens Save/Exit Button Screen Title Screen Selector Button Edit Button Action Button Selected Saved Text Saved Text Item Text Mode

Text Mode: Saved
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Text Tab8 (above)

The Saved screen is the third of the three Text related screens / sections.

It is where you can see all the Text or Cut-ups ("Text Items") you have chosen to save. These are saved in your Wotja file.

Tip: The Mix Rule > Automatic Text Change > Use Saved Text toggle allows Saved Text Items to be used in a very creative manner in a mix. When the above toggle is on, your mix can sequentially display Saved Text Items according to the various Change settings, instead of randomly generating a cut-up. Any words in your Saved Text Items that are not locked will be randomized just as it if was a cut-up.

AMenu Bar^

Menu Buttons: 1,4,5.

BScreens^

The three Text Mode screens are selected with the Screen Selector3.

1Save/Exit Button^

Same as the Music Mode Save/Exit1.

2Screen Title^

Displays the name of the Text Mode Screen you are in.

3Screen Selector Button^

Tap to select one of the 3 different screens in Text Mode. The Saved Screen is shown as being selected.

4Edit Button^

Copies the selected Saved Text Item to the Cut-up & Edit screen, replacing what is there.

5Action Button^

Popup Action menu.

  • Edit: Copy the selected Saved Text Section to the "Cut-Up & Edit" screen for editing.
  • Move Up/Down: Use these buttons to change the order of Saved Text Sections.
  • Delete: Delete the selected Saved Text Section.
  • Saved Text to Clipboard: Copies the selected Saved Text Item to the Clipboard.
  • All Saved Text to Clipboard: Copies all Saved Text Items to the Clipboard.
6Selected Saved Text^

A grey background indicates the currently selected item in the list.

7Saved Text Item^

Tap a Saved Text Item to select it.

Each Saved Text Item includes the text and all text locks that were used. At the top right of the item is displayed the Rule used for the text and a character count showing the total characters and the line characters in brackets after that.

8Text Mode Tab^

The Tab that selects Text Mode.


Edit Mode: Display

Menu Bar Toolbar Save/Exit Button Text Button Background Button Screen Title Picture Button Action Button Settings Button Screen Text Area Screen Background Wotja Watermark Display Mode Tab

Mix Player: Display Mode
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Display Tab11

The Display Tab (also referred to as Display Screen) is where you access the screens that let you set up how your wotja looks, i.e. for Fullscreen display when someone loads it in a box.

AMenu Bar^

Menu Buttons: 1,6,7.

BToolbar^

Toolbar Buttons: 2,3,5.

1Save/Exit Button^

Same as the Music Mode Save/Exit1.

2Text Button^

Displays a pop-up menu where you can select:

  • Show Text from Cut-Up [Default]
    • The icon thumbnail in Files screen and that exported for a tweet shows this text overlaying the image.
  • Show Text from TTM Generators
    • The icon thumbnail in Files screen and that exported for a tweet shows this text overlaying the image. Tip: To prevent TTM text displaying, in the TTM Text Edit screen set the "Display?" toggle to off.
  • Text Hide
    • When selected then no text is shown in the Thumbnail - this can be quite nice!
  • Change Text Colour
    • Goes to a screen where you can set the text colour via RGB sliders or a HSB colour wheel.
3Background Button^

Go to a screen where you can set the background colour via RGB sliders or a HSB colour wheel.

4Screen Title^

Displays the name of the screen. This is "Display" as there is only one screen in Display Mode.

5Picture Button^
  • Browse
    • Mobile: Goes to the Photos app on your device where you can select a picture to use as a background image to your wotja.
    • Desktop: Select an image using Finder/Explorer.
  • Random
    • Creates a random icon/thumbnail to use for the mix as according to the "Random > Albums > Icon Palette and Icon Graphic" settings.
  • Clear
    • Removes any icon or picture icon associated with the mix so you can use the Background colour setting.

Tip: If you want to export an imageless (i.e. small) wotja to clipboard for embedding in a webpage, then from the Action menu select "Export Mix to Clipboard".

6Action Button^

Popup Action menu:

  • Full Screen [mobile] / Full Window [desktop]
    • Displays Wotja full screen on your device and the mix (if playing) continues to play. At any time tap the screen to leave full screen display and return to Display mode.
  • Full Screen & Restart/Stop [mobile] / Full Window & Restart/Stop (various sizes [macOS]) [desktop]
    • Wotja displays full screen on your device and the mix (if playing) is stopped and then restarted after 2 seconds, making it easier to find a start point in a screen video recording. At any time tap the screen to leave full screen display and return to Display mode. Alternatively, use the Record Seconds or Bars setting to have the mix auto-stop when that value is reached and then have Wotja wait 2 seconds before returning to Display mode.
      • macOS Desktop version: The Wotja window title bar is hidden and a content area sized to e.g. 640x480 pixels is positioned top left of the screen below the App title bar. The available content area sizes are the same as those listed in the Titlebar > Window menu.
  • Export Mix to Clipboard
    • Exports the Mix to the clipboard (without background image).
  • Export Mix with Image
    • Exports a Mix from the clipboard with to include any background image.
  • Help & More
    • Takes you to the relevant section of the User Guide.
7Settings Button^

Takes you to the Wotja Settings screen.

8Screen Text Area^

The text area can display either Cut-up, TTM text or no text at all. See the settings in the Text Button2.

9Screen Background^

This displays either a solid colour, a screensaver or a background image depending on what has been selected in the Display Mode Background and Picture buttons. See the Picture Button5 and the settings in the Background Button3.

10Wotja Watermark^

This is where the Watermark displays if the Settings > General > Show Watermark toggle is on.

11Display Mode Tab^

The Display Mode is accessed via this Tab Bar button.


Edit Mode: Record

Menu Bar Toolbar Bottom Toolbar Save/Exit Button Recording Format Selector Screen Title / Recording Progress List Update Button Settings Button Recording Time Recording Item Button Recording Progress Indicator Record Button Record Mode Tab Recording Units Toggle Recordings List Recording Action Button

Mix Player: Record Mode
(tap circle for info, hover for tooltip; tap image for large)

Documents > Mix File14 > Record Tab10

Although not strictly an "Editing Mode" per se (as there is no actual editing that goes in it), this screen is where you can create and preview WAV, MIDI (Pro Feature Set) and Video (iOS, macOS only) "mixdown" recordings. These recordings are all saved to the "Wotja Folder", the location of which depends on the OS and/or whether iCloud is enabled for Wotja.

Usage:

  • Start the mixdown: Tap the Record Button9 in the bottom toolbar.
  • Recording progress: The Title Bar3 will show the recording progress (e.g. 34% - 1.75 Mb) and in the middle of the screen a pop-up Recording Progress Indicator8 will display whilst the recording is being made (e.g 35%).
  • Recording complete: The popup will disappear and you will see your recording show up in the Recordings List12 (if you are using iCloud it might take some time depending on how long your recording is).
  • Preview recording: Audio/MIDI recording: Tap the Recording Item7 you want to play/stop, or use the Recording Action Button13 and select Open With; Video recording: Use the Recording Action Button13 and select Open With.
Notes:
  • Recordings you make are saved to the Wotja iCloud folder or Wotja folder depending on the "Use iCloud" setting (iOS > Settings > Wotja > Use iCloud).
  • Mixdown recordings are not live recordings and they are made as fast as your device allows. To be made they require sufficient device memory to be available.
  • When a recording is made it is held in memory before iOS flushes it to the file system.
  • Bytes per second = 48000 x 2 x 2 =192,000. 100 bars of 4:4 at 60 bpm is 400 seconds of recording (just over 6 minutes). In terms of bytes this is 192000 * 400 = 77 MB. At 30 bpm, that is 154 MB.
  • For every 100 MB recording, you need to have space in the file system. 10 recordings will be 1 GB.
  • If you're using iCloud, e.g. 10 files totalling 1 GB, remember that those files are synced with the cloud.
  • MIDI File Type: MIDI file recordings are saved as Type 1 files. The "MIDI File Track Grouping" option in Settings determines how MIDI is saved. Basically, it allows you to group MIDI File recordings into Tracks by Wotja Track or by MIDI Channel ( default) and where each MIDI File Track is labelled by Wotja Track Number or MIDI Channel Number as appropriate.
  • Ramp in/out: For audio/video recordings you can set the music Ramp in and Ramp down times (from 0 - 20 seconds) in the Mix section of the Cell & Mix Rules panel.
  • Sharing recordings: Use the following apps to locate and then export/share a mixdown recording:
    • iOS: iCloud enabled - Use the Apple Files app (See also this FAQ)
    • iOS: iCloud not enabled - From the Wotja Mixdown & Recordings screen > Actions button > Open With... and try sharing via the options presented there; alternatively use App File Sharing (See also this FAQ)
    • macOS: Finder
    • Windows: Explorer
    • Android: Files app (or other File Manager app); Once you have selected the file(s) you want to export/share (e.g. recordings), use the Share Menu in the Files app to do what you want (alternatively use USB to copy files off your device)
AMenu Bar^

Menu Buttons: 1,4,5.

BToolbar^

Toolbar Buttons: 2.

CBottom Toolbar^

Bottom Toolbar Items: 9,11.

1Save/Exit Button^

Same as the Music Mode Save/Exit1.

2Recording Format Selector^

Select the mixdown recording format: WAV, MIDI (Pro Feature Set) and Video (iOS, macOS only).

The supported mixdown recording formats are:

  • WAV
    • 48Khz/44Khz (hardware dependent) Stereo WAV file, or;
  • MIDI
    • Type 1 MIDI file; or
  • Video
    • .mv4 (newer devices) or .mov (older devices) file
3Screen Title / Recording Progress^

When a recording is being made the screen title (normally "Record") will change to indicate the progress of the mixdown.

4List Update Button^

When you are using iCloud it can take time for a recording to sync with it. Press this button to update the recordings list.

5Settings Button^

Takes you to the Settings screen.

6Recording Time^

Dependent on the setting of the Record Units Toggle11, you use this slider control to set the number of bars or seconds you want to record (up to 100 bars or 600 seconds maximum by default, but extendable via the Max Bars/Max Settings slider control in the mix segment of Settings).

Tip: To change the bars value either tap the "-" or "+" buttons, drag your finger along the slider or double tap it for a pop up to manually enter a value.

7Recording Item Button^

The recording item uses an icon to indicate the file type and the description shows the name, bars, tempo and date/time.

Tap an audio (grey icon) or MIDI (black icon) recording to preview it/stop it being previewed. When it is playing the item selector will have a light green tint.

When previewing MIDI recordings these play only with a default GM MIDI Wavetable; MIDI is also sent out at the same time.

Tapping a video recording (green icon) shows the Actions popup (or use the right side Action button "Tools" icon for it) and select Open With.

Note: When a recording is being made, or previewed, any playing mix will stop playing.

8Recording Progress Indicator ^

Shows the % progress of the mixdown recording, e.g. 34% done.

9Record Button^

Tap this to start a recording. Once a recording is being made it changes to "Stop". You can press that to stop the recording being made.

As the recording is being made you will see the recording progress is displayed at the top of the screen instead of the screen title.

Note: MIDI is not sent out when MIDI recordings are being made.

10Record Mode Tab^

The Record Mode is accessed via this Tab Bar button.

11Recording Units Toggle^

Choose between Seconds (toggle is on) or Bars (toggle is off).

12Recordings List^

Displays the list of mixdown recordings you have made.

13Recording Action Button^

Tap this button shown to the right of the recording to present a pop-up action sheet with the following options:

  • Show in Finder/Explorer (Desktop)
    • Opens a window with the file selected.
  • Open With... (iOS only)
    • Opens an action sheet where you can choose how to export/share your recording to e.g. to iCloud Drive, Facebook, Dropbox etc. depending on what you have installed. See also this FAQ.
  • Delete
    • In Wotja this is how you delete your recording.
  • Preview (iOS/macOS Video segment only)
    • This allows you to preview your video.

Settings

Menu Bar Screens Toolbar Back Button Scheme Select Button Screen Title Scheme Name Button Group Header Screen Selector Scheme Save Button Store Button

Settings (Randomization Screen shown)
(tap circle for info, hover for tooltip; tap image for large)

Wotja Settings General screen

Settings: General Screen
Tap here for large; Tap image for info


Wotja Settings Audio MIDI+ screen

Settings: Audio MIDI+ Screen
Tap here for large; Tap image for info

Wotja Settings General screen

Settings: Randomization Screen
Tap here for large; Tap image for info

Access is via the Settings button found in many screens: Settings Button14.

  • General: Where you set the Sleep timer if required, the User Interface mode (Light or Dark) and UI related settings such as text fade in/out
  • Audio MIDI+: How you want Wotja to play its sounds, how it is used with Audiobus / Inter-app Audio / Ableton Live [all iOS only], MIDI Out/In and video recording sizes etc.
  • Randomization: Where you select and configure Randomization Schemes.
AMenu Bar^

Menu Buttons: 1,8,9.

BScreens^

Settings are grouped and shown on 3 different screens, the screen being selected with the Screen Selector7.

CSettings Toolbar^

This toolbar is only shown in the Randomization Screen. It contains the following Toolbar Buttons: 2,4,7.

1Back Button^

Tap to return to the Mode you came from.

2Scheme Select Button^

Does the same as the Scheme Name Button4, namely it lets you select Scheme from the Scheme List screen (which also lets you delete a Scheme).

3Screen Title^

Displays the name of the screen.

4Scheme Name Button^

Shows the name of the current Scheme but otherwise does the same as the Scheme Select Button6, namely it lets you select Scheme from the Scheme List screen (which also lets you delete a Scheme).

5Group Header^

Related Settings are grouped together. The Group Header shows the name of the group.

6Screen Selector^

Lets you select one of the 3 Settings screens: General | Audio MIDI+ | Randomization.

7Scheme Save Button^

Use this button to save changes to your Scheme or to save as a new scheme (Pro Feature Set only).

8Store Button^

This button is only shown in Wotja Pro LE.

In the Subscription versions (iOS/macOS) this button takes you to the In-App Store screen.

In the non-Subscription versions (Windows/Android) this button takes you to a redirection page to the paid-for Wotja Pro 20 app in either the Microsoft Store or Amazon Appstore (as relevant).


Settings: General^

Go to General Settings List

Wotja Settings General screen

Settings: General Screen
Tap image for large


This is where you set the Sleep timer (if required), the User Interface mode (Light or Dark) and UI related settings such as text fade in/out, display language and see the version number.

See the list below.

General Settings List^

  • Sleep Timer
    • Sleep Timer^
      • Off; 1 min to 8 hours (Default value - Off)
      • The sleep timer can take values from 1m to 8 hours mins. Use it to set how long you want to Wotja to play before fading out over the last few seconds of play time. Wotja will stop playing and restart whenever you change the value of the Sleep Timer, with the new Sleep Timer setting then being operational.
      • When the Sleep Timer is operational the Play button in the Mix Player will shown the time counting down to show how long the mix has left to play.
      • If you are running in 'Lite Mode' then Wotja will always stop playing after 5 minutes whatever the value of the timer.
      • If the Sleep Timer is off then it means there is no sleep timer active. The only timer that might then be in operation is the auto-timeout in Lite Mode.
  • User Interface
    • Colour Scheme^
      • Light/Dark (Default value - Light)
      • Lets you choose whether you want the app to use a Light or Dark scheme to suit your preference. Select the Light or Dark option to change theme - it is that simple!
      • This User Guide uses the Light scheme.
    • Auto Play on Document Open^
      • Enabled/Disabled (Default value - Enabled)
      • This setting simply means that when you open any file it will start to play.
    • Interaction Colour for Videos^
      • Red, Green, Blue, None (Default value - None)
      • This setting enables/disables a Red, Green or Blue "blob" overlay on many UI events and it is for those wanting to create videos of Wotja operation.
      • Note: When it is on it is easier to see what is going on, but the UI will also be a little slower to update.
    • Always Show Full Screen Top Panel^
      • Enabled/Disabled (Default value - Enabled)
      • This setting means that when in Play Screen mode in the Flow/Box/Album Player the top toolbar panel is always visible. If the toggle is off, then the panel will autohide after a few seconds.
      • Note: If you are in Full Screen display (see the Action menu in each mode) then whatever the setting of this toggle the toolbar is hidden.
    • Templates: Auto-change Patterns^
      • Enabled/Disabled (Default value - Enabled)
      • This is a very important setting and unless you have a specific requirement we strongly recommend that you leave it enabled. When enabled it means that when creating an auto-mix or adding a Template to a mix all B/F (melodic) patterns in use by a Generator Type "Pattern" are randomized, AND, all other patterns that might be in the Template are set to <100 B 240 1>. This is a default pattern and it is a way of clearing out any "junk DNA" patterns that might be in the Template and that you might end up using inadvertently. If you disable this toggle then no melodic patterns are randomized and no other patterns are overwritten when creating an auto-mix or adding a Template to a mix - it is for a very specialist use case where you are using your own patterns.
    • Auto Pan Background Image^
      • Enabled/Disabled (Default value - Disabled)
      • This allows auto-panning of any background image (in Mix Display tab, Mix Boxes etc.), if one has been added to the mix.
    • Show Watermark^
      • Enabled/Disabled (Default value - Enabled)
      • When enabled the stylish Wotja watermark will be overlaid at the bottom of the Display mode screen or an Full Screen mode. Disable it to prevent the watermark from displaying.
      • Note: This is a Pro tier feature (see Feature Sets).
  • Text Display
    • Duration^
      • 0-4000ms (Default value - 4000)
      • Sets how long (milliseconds) text will display for in the Display screen and in fullscreen in the Playlist player.
    • Duration Range^
      • 0-4000ms (Default value - 0)
      • Sets the range (milliseconds) that can be applied to Duration.
    • Fade In^
      • 0-4000ms (Default value - 4000)
      • Sets how long (milliseconds) it takes for text to fade in.
    • Fade Out^
      • 0-4000ms (Default value - 4000)
      • Sets how long (milliseconds) it takes for text to fade out.
  • Help & More
    • Version number info ^
      • The version number for this Wotja app.
    • Help & Documentation
    • Video Tutorials
    • Give us Feedback
    • Privacy Policy
    • Website Terms of Service
    • End User License Agreement
      • Web link to our EULA.
    • Display Language
      • A setting saved across sessions that lets you manually select the language used in the Wotja UI (should you not wish to use your devices's System setting):
        • System (default) - what your device is set to
        • English
        • Chinese (simplified)
        • Japanese
    • Cancel (iOS/ Android)
      • Cancel the pop-up menu.

Settings: Audio MIDI Video^

Go to Audio MIDI Video Settings List

Wotja Settings Audio MIDI+ screen

Settings: Audio MIDI+ Screen
Tap image for large

This where you set how you want Wotja to play its sounds, how it is used with Audiobus / Inter-app Audio / Ableton Live [all iOS only], MIDI Out/In and video recording sizes etc.



Audio MIDI Video Settings List^

  • Audio Output
    • ISE for Sounds & FX^
      • On/Off (Default value - On)
      • Enables ISE sounds, which all Generators use as this is the sound generator for Wotaj. Turn this to off when you want to play through an external synth(s) and you do not want to hear the ISE sounds as well. NOTE: When this is set to OFF you will not hear anything from Wotja unless you have a MIDI device connected (and you will hear sounds through that instead).
      • Inter-App Audio / Audiobus (iOS only; on by default): For Wotja to work correctly with an Inter-App Audio/Audiobus enbabled app (i.e. without artefacts) then:
        1. The Wotja Audio Sample Rate MUST have the same value as the Sample Rate in those apps.
        2. The Audio Block Size MUST have the same value as the Buffer Size (samples) / Latency Control (frames) in those apps [different apps refer to the same thing in different ways]. We recommend that this value is 1024.
        3. If you getting noises/glitches/buzzing etc. see this video.
    • Audio Sample Rate^
      • 48 kHz or 44 kHz (Default values - auto selected depending on device capabilities [iOS, macOS, Windows]; 22Khz [Android])
      • iOS: If you experience noise with Wotja in AudioBus, consider changing the sample rate between 48000 and 44100 Hz. If, after changing sample rate, you get occasional audio break-up, consider experimenting with the Audio Latency value, below.
    • Audio Block Size (iOS, Android)^
      • 256-2048 samples (Default values - 1024 samples [iOS]; 2048 [Android])
      • This setting is of particular use if you are using Wotja on an older device or are using it routed via Audiobus or Inter-App Audio - higher values minimise audio artifacts which also depend on device power and mix/sound/fx complexity. Used in conjuction with Audio Block Count.
      • If you are using Wotja to drive external MIDI synths you may need to tweak the values both here and for MIDI Latency. Example: You're driving an external synth via MIDI and want to sync the audio output of that with audio output from Wotja (i.e. via the ISE sounds). Try setting the Audio Block Size and Audio Block Count to be as low as you are happy with. Then, change the MIDI Latency until the output from 3rd party synth is in sync. Many dependencies are outside control of Wotja, however.
    • Audio Block Count (iOS, Android)^
      • 2-20 blocks (Default values - 10 [iOS]; 5 [Android])
      • This setting is of particular use if you are using Wotja on an older device or are using it routed via Audiobus or Inter-App Audio - higher values minimise audio artifacts which also depend on device power and mix/sound/fx complexity. Is the number of Audio Blocks of size determined in Audio Block Size setting.
      • If you are using Wotja to drive external MIDI synths you may need to tweak the values both here and for MIDI Latency. Example: You're driving an external synth via MIDI and want to sync the audio output of that with audio output from Wotja (i.e. via the ISE sounds). Try setting the Audio Block Size and Audio Block Count to be as low as you are happy with. Then, change the MIDI Latency until the output from 3rd party synth is in sync. Many dependencies are outside control of Wotja, however.
  • MIDI Output
    • Output Devices^
      • User Selected (Default value - None)
      • Wotja will send-out MIDI events to whichever device you have selected in the MIDI Output Device List of detected outputs.
      • Note that 'Lite Mode' will send/receive MIDI only on Channel 1; if you want to send/receive on multiple MIDI channels then you will need to get the Pro version of Wotja (see Wotja Downloads).
      • MIDI routing on iOS
        • On iOS this is via Core MIDI. Apps that are Core MIDI enabled can take advantage of this.
        • The entry you will see will be "Network Session 1" (this is how iOS [CoreMIDI] refers to the name of the network MIDI device).
      • MIDI routing on a Mac
      • MIDI routing on Windows
        • We have found that loopMIDI is an easy to use virtual loopback MIDI cable. If you cannot seem to get MIDI Out working with your laptop Windows MIDI drivers, then give this a try!
        • Once you have installed it you may well need to restart Wotja and/or your DAW. Then, in Wotja > Settings > Mix tab select MIDI Out > Devices and ensure that loopMIDI is selected.
        • If you need a Network MIDI driver for Windows you might also wish to check out rptMIDI.
        • See also the rptMIDI tutorial.
      • MIDI routing on Android device
        • On Android devices we refer to Wotja MIDI Out as an experimental feature because we require it to be supported in the OS AND by the device manufacturer, but this is not always the case. We expect that most devices running Android 8+ should support MIDI Out in the OS, but some devices using Android 6+ may also support MIDI Out (e.g. some Samsung / Google devices). There seems to be no public list of such MIDI enabled Android devices but you can at least check that it works on your device in the free version of Wotja.
        • When it is supported it will let you control external MIDI devices via a suitable USB MIDI Interface (e.g. Roland UM-One mk2). If you just want to make MIDI file recordings on Android, see this FAQ.
        • Getting it working:
          • BEFORE loading Wotja, plug into your Android device your USB MIDI Interface (e.g. Roland UM-One mk2; we know this works as we have tried it); you will likely also need a Micro USB Male to USB Female OTG Adapter cable to be able do that.
          • Load the Wotja app, go into Wotja Settings, find the MIDI Output section and tap the "Output Devices" selector.
          • In the MIDI Output Devices screen that then displays, you should see your MIDI Interface in the MIDI Output Device List (e.g. Roland UM-ONE).
          • Tap the checkbox to the left to select it (you will see the checkbox show a green dot).
          • Create or load a Wotja mix and start it playing; you should see your MIDI Interface show that it is receiving MIDI notes.
          • You should then be all set!
    • Virtual MIDI (iOS/macOS only)^
      • On/Off (Default value - Off)
      • When enabled, causes Wotja to present a number of Virtual MIDI ports - one Omni (all channels) and 16 per-channel virtual MIDI ports - and Wotja sends MIDI events as Virtual MIDI ports over Core MIDI.
    • MIDI Clock^
      • On/Off (Default value - Off)
      • When enabled, tells Wotja to send-out MIDI Clock events over Core MIDI / Omni channel.
      • Important: The iOS version can emit MIDI clock but it doesn’t support MIDI transport controls.
    • Send Patch Change Events^
      • On/Off (Default value - On)
      • When enabled, tells Wotja to send-out MIDI Patch Change Events. Turn this off if you want ONLY MIDI Note Event information to be sent.
    • Send Start/Stop Events^
      • On/Off (Default value - On)
      • When enabled, tells Wotja to send-out Start/Stopr Events. Turn this off if you do not want them sent.
    • Send Controller Events^
      • On/Off (Default value - On)
      • When enabled, tells Wotja to send-out MIDI Controller Events. Turn this off if you do not want them sent.
    • MIDI Latency^
      • 10-500ms (Default value - 100ms)
      • Sets Latency (milliseconds) to apply to MIDI events sent-out to Core MIDI / Virtual MIDI by Wotja. Use to help remove jitter if using e.g. Network MIDI.
    • Tuning Mode^
      • Off / C4 (60) / A4 (69) (Default value - Off)
      • Useful option for tuning external analog synths - causes all notes sent-out by Wotja to be "forced" to the specified pitch, which is either C4 (60) and A4 (69).
      • Important: This setting is ALWAYS turned off when you restart Wotja.
  • MIDI Input
    • Input Devices^
      • User Selected (Default value - None)
      • Notes: MIDI Input is only used by Listening Generators.
      • Tap the MIDI Input Devices button to go to the MIDI Input Devices screen where you will see toggles for all MIDI Input Devices detected by Wotja.
      • Network Session (iOS/macOS)
        • Used for detecting MIDI sent via a network (e.g. from a Mac or iOS device over WiFi).
      • IAC Driver Bus (macOS) / loopMIDI port (Windows)
        • Used for detecting MIDI routed via OS system level capabilities.
      • Wotja + Tracks/Channels (iOS/macOS)
        • These allow Wotja to detect MIDI it sends out over Virtual MIDI (see below). As it is a kind of MIDI feedback it is for specialist use and unlikely you will need to use it.
      • App / MIDI Device + Channels
        • All 3rd party MIDI emitting Apps or MIDI devices that Wotja detects (e.g. Thumbjam, MIDIKeys apps, Roland UM-ONE MIDI Interface etc.) will be shown here; toggle on the ones you want Wotja to recieve MIDI input from.
        • Note: Each of the apps have created virtual MIDI ports named after themselves (e.g. Thumbjam, MIDIKeys etc.). You'll only get their output (sent on those ports) into Wotja, if you enable those input ports. For Wotja to see these ports, however, you need to first load the app you want to generate MIDI, e.g. MIDIKeys or Thumbjam and then load Wotja.
        • Tip: When MIDI input triggers notes in Wotja then, as the audio will be playing in Wotja via the ISE, in Settings make sure "ISE for Sounds & FX" is toggled on, and you set the Audio Latency to be some low value. If that is set to 850ms (the default) then your notes will take about 1 second to play!
    • MIDI Transport Control^
      • On/Off (Default value - Off)
      • Wotja's MIDI Input Transport Control / External Clock Sync features allow it to be able to sync to e.g. a DAW:
        • Sequencer
          • Configure your sequencer (e.g. Reaper/Logic, or whatever) to send Transport commands (MMC) and/or MIDI clock to a specific MIDI port
            • Note for iOS: You can route via Network MIDI
          • Make sure your piece in the sequencer is long enough; sequencers will stop sending clock events when they reach the end of their content, and they’ll also automatically emit a stop event.
        • Wotja
          • Activate the MIDI input port/device that you have configured your sequencer to send Transport (MMC)/Clock to (in the previous step)
          • Set tick for MIDI Transport Control
          • Set tick for External Clock Sync
          • Open a Wotja mix, press Play
          • Wotja will say "MIDI: Wait" under the play/stop button rather than elapsed time, and won’t (immediately) show tempo
          • Start your sequencer playing (e.g. Reaper/Logic):
            • Wotja will now start playing
            • The Elapsed time will now display/update
            • The calculated tempo (from the sequencer’s MIDI clock) will display (rather than the internal Wotja tempo)
      • NOTE: There is an oustanding issue that can be revealed if you sync to the incoming MIDI clock using a different tempo.
    • External Clock Sync^
  • Recording
    • Max Recording Seconds^
      • 4-3600s (Default value - 3000s)
      • This setting lets you increase how long you can record for in Record Mode.
      • IMPORTANT: Use with care as recordings are large and your device must have sufficient free memory available. If you try to change this value take note of the pop up message warning before you change it. Also be aware that these the recordings are stored in iCloud (if you are using that), so that could hit your bandwidth.
    • Max Recording Bars^
      • 4-3600s (Default value - 100 bars)
      • This setting lets you increase the number of bars you can use to make mixdown recordings in the Record Mode.
      • IMPORTANT: Use with care as recordings are large and your device must have sufficient free memory available. If you try to change this value take note of the pop up message warning before you change it. Also be aware that these the recordings are stored in iCloud (if you are using that), so that could hit your bandwidth.
    • MIDI File Track Grouping^
      • MIDI Channel/Wotja Track (Default value - "by MIDI Channel")
      • This option determines how MIDI is saved in a MIDI file recording and allows you to have Wotja's MIDI output summed either by Wotja MIDI Channel (default) or by Wotja Track.
      • Each MIDI track in the MIDI file recording is labelled either by MIDI Channel Number or by Wotja Track Number, as appropriate.
      • Use setting "by Wotja Track" if you want the MIDI sent from all generators in Cell 1 summed to MIDI track 1 in the MIDI file and the MIDI sent from all generators in Cell 2 summed to MIDI track 2 in the MIDI file.
      • Use setting "by MIDI Channel" if instead you want the MIDI sent on MIDI channel 1 in Cell 1 and the MIDI sent on MIDI channel 1 in Cell 2 to be summed to MIDI track 1 in the MIDI file.
      • Example: Wotja can have multiple Cells playing at the same time and all generating MIDI. Cell 1 could have say 9 generators each sending MIDI to a different MIDI channel (e.g. 1 to 9) and the same might be the case for Cell 2.
    • Video Recording Size (iOS/macOS)^
      • 640x480, 960x540, 1280x720, 1920x1080 (Default value - 640x480)
      • This setting lets you set the size of the video you wish to record. The larger the size, the longer the recording will take to make.
      • Tip: Recordings featuring a background image do take a *long time* to create.

Settings: Randomization^

Go to Randomization Settings List

Wotja Settings General screen

Settings: Randomization Screen
Tap image for large

Wotja has both powerful and customisable randomization capabilities. It is something that one day you may wish to explore and at such time you will be glad that there are so many possibilities!

This screen is where you can select the Randomization Scheme you wish to use as well as being able to edit any of the settings in it.

You can save your own or customized Schemes with a Pro Feature Set.

What is a Randomization Scheme (AKA "RS" or "Scheme")?

A Randomization Scheme is a collection of settings that can be used for Randomization. There are over 40 different settings described below included in each one. These range from Template selections (including ones you have made), Sound & FX preset selections (again including ones you have made) right through to Cut-up rules and the number of cells/tracks in an auto mix. Each Scheme can have completely different settings, too, meaning they can be configured exactly as you want - whether you want to change just one setting or all of them is up to you.

What are Schemes for?

Randomization can be used in a number of places in Wotja and the randomization parameters in a Scheme determine how it is used. Examples of this are how the mixes in Flow and Automatic albums ('Boxes') are created and whether e.g. text is displayed on screen in Flow mode and/or the Playlist Player Fullscreen mode. They are also used to determine how mix Cells are populated with templates when using the Random function in Wotja, how TTM Generator text randomisation is applied to mixes and how Cut-up is generated in the TTM Text Editor screen - plus a lot more, too.

How do I select/save Schemes?
  • Select/Delete a Scheme:
  • Save a Scheme:
    • Tap the Scheme Save7 button for a pop-up menu where you can save changes to the current Scheme or to save as another one (i.e. create your own!).


Randomization Settings List^

  • Templates
    • Select Templates^
      • User Selected (Default values - Depends on Randomization Scheme)
      • This button calls up the Template List where you can use the Pak and Template toggles to define the pool of templates you want to randomize from.
      • You can change selections for the currently open/used Randomization Scheme and you can save your changes to it or even save as another one (Pro Feature Set only).
  • ISE Network Presets
    • Synth Presets (TTM Templates)^
      • User Selected (Default values - Depends on Randomization Scheme)
      • This takes you to a version of the ISE Presets Screen with toggles (just like the Template List) where you can select the pool of Synth presets in the Scheme that are available for selection by TTM players (only).
      • This selection is used ONLY when randomizing a mix or creating a new Random mix, Flow or Box that uses a TTM Template (i.e. TTM Players or TTM Players 2).
      • Note: If no presets are selected then no random selection occurs.
    • ISE FX Presets Button^
      • User Selected (Default values - Depends on Randomization Scheme)
      • This takes you to a version of the ISE Presets Screen with toggles (just like the Template List) where you can select the pool of FX presets in the Scheme.
      • This selection is used ONLY for Mix FX12 when randomizing a mix, i.e. to allow you to have a random FX preset select for use as Mix FX.
      • Note: If no presets are selected then no random selection occurs.
  • Cut-up
    • EOL Rhyme?^
      • On/Off (Default value - Off)
      • Allows you to decide if you want to enforce End Of Line rhyming of your cut-up.
    • Cut-up Rules^
      • User Selected (Default value - 2 2 2)
      • The cut-up rule you select has a bearing on what is displayed on screen, as well as what cut-up is available for use for TTM.
  • Automatic Text Change
    • At Mix Start^
      • On/Off (Default value - Off)
      • For parameter description refer to Automatic Text Change in Mix Rules.
    • After Seconds^
      • On/Off (Default value - Off)
      • For parameter description refer to Automatic Text Change in Mix Rules.
    • Seconds Between^
      • 3-1000s (Default value - 60s)
      • For parameter description refer to Automatic Text Change in Mix Rules.
    • Seconds Between Range^
      • 3-1000s (Default value - 30s)
      • For parameter description refer to Automatic Text Change in Mix Rules.
  • Auto Boxes/Flow
    • Screensaver Palette^
      • Various (Default value - Random)
      • Select from one of 35 includes palettes for the screensaver shown in the Flow Player. Where a screensaver is used in a mix file it will show in the Mix Player Display tab as well as "Fullscreen" in the Playlist Player and the its values will be used for the mix file's auto-generated thumbnail.
    • Screensaver Graphic^
      • Blobs/Geometric (Default value - Blobs)
      • Select from 2 different kinds of icon graphic styles for the screensaver. The choices are: Blobs or Geometric.
    • Screensaver Text^
      • TTM, Cut-Up, None (Default value - TTM)
      • Select what text, if any, you want to display in your screensaver (and also on your mix file thumbnail). The choices are: TTM, Cut-Up or none.
    • Mixes in Box^
      • 1-20 (Default value - 8)
      • The minimum number of mixes in an automatically generated Box.
    • Mixes in Box Max^
      • 1-20 (Default value - 8)
      • The maximum number of mixes in an automatically generated Box.
    • Mix Duration^
      • 5 s - 2 hrs (7200 s) (Default value - 2.5 m (150 s))
      • The minimum time a mix is configured to play for in a Flow or automatically generated Box.
    • Mix Duration Max^
      • 5 s - 2 hrs (7200 s) (Default value - 5 m (300 s))
      • The maximum time a mix is configured to play for in an automatically generated Box.
    • Duration Range^
      • 5 s - 2 hrs (7200 s) (Default value - 0)
      • The minimum duration that is added to a mix's Duration above when the Box is created.
    • Duration Range Max^
      • 5 s - 2 hrs (7200 s) (Default value - 0)
      • The maximum duration that is added to a mix's Duration above when the Box is created.
    • Mix Tempo (Min)^
      • 20-400 bpm (Default value - 30 bpm)
      • The minimum tempo of a mix.
    • Mix Tempo (Max)^
      • 20-400 bpm (Default value - 60 bpm)
      • The maximum tempo of a mix.
    • Mix Ramp Up^
      • 0-20 s (Default value - 5 s)
      • How long a mix takes to ramp up to its full volume.
    • Mix Ramp Down^
      • 0-20 s (Default value - 15 s)
      • How long a mix takes to ramp down to zero volume.
  • General/Mixes
    • TTM Cells/Column (min)^
      • 0-8 (Default value - 0)
      • The minimum number of TTM Players that will be in a column, assuming you have a TTM Pak available for selection when randomizing.
    • TTM Cells/Column (max)^
      • 0-8 (Default value - 1)
      • The maximum number of TTM Players that will be in a column, assuming you have a TTM Pak available for selection when randomizing.
    • TTM Words (min)^
      • 1-100 (Default value - 2)
      • The minimum number of words that will be added to a TTM Text field on creating a new random mix or in the TTM Text Editor when using the Randomize button with Randomise option selected.
    • TTM Words (max)^
      • 1-100 (Default value - 2)
      • The maximum number of words that will be added to a TTM Text field on creating a new random mix or in the TTM Text Editor when using the Randomize button with Randomise option selected.
    • Tracks^
      • 1-12 (Default value - 3)
      • The number of Tracks that will have their cell contents (below) randomized (starting with Track 1).
    • Cells^
      • 1-4 (Default value - 1)
      • The number of Cells in the Tracks above that will have their contents repopulated from the list of available templates.
    • Generative %^
      • 0-100% (Default value - 100%)
      • The chance that a randomized Cell will be repopulated with a generative template.
    • Blank Cell %^
      • 0-100% (Default value - 0)
      • The chance that a randomized Cell will be empty.
    • Tempo (Min)^
      • 20-400 bpm (Default value - 30 bpm)
      • The minimum tempo of a new, random mix.
    • Tempo (Max)^
      • 20-400 bpm (Default value - 60 bpm)
      • The maximum tempo of a new, random mix.
    • Volume (Min)^
      • 1-127 (Default value - 90)
      • The minimum volume of a track in a new, random mix.
    • Volume (Max)^
      • 1-127 (Default value - 120)
      • The maximum volume of a track in a new, random mix.
    • Pan +/-^
      • 0-64 (Default value - 30)
      • How far away from center that pan can be for a Track in a new, random mix.
  • Cells
    • Generative Bar Min^
      • Infinite(0)-1-100 (Default value - Infinite)
      • The minimum base value for the number of bars a generative template will play for and to which the range value (below) is added. Special Value: If this value is set far left to ∞ then once play in a Track reaches such a cell the generative content in that cell will continue to play either for as long as the mix plays or until you manually select another cell in that Track to play.
    • Generative Bar Max^
      • 0-100 (Default value - 1)
      • The maximum base value for the above.
    • Generative Bar Range^
      • 0-100 (Default value - 0)
      • Sets the range that applies to the above base value.
    • Cell Repeat Min^
      • 0-100 (Default value - 1)
      • The minimum base value for the number of times a cell will repeat after it has played through once and to which the range value (below) is added. For a generative template each bar counts as one repeat; for audio or MIDI content this is the length of the content rounded up to the end of a bar). Note: If the cell contains generative content and the Generative Bar Min is value is set to ∞ then this setting takes no effect as the cell never repeats!
    • Cell Repeat Max^
      • 0-100 (Default value - 1)
      • The maximum base value for the above
    • Cell Repeat Range^
      • 0-100 (Default value - 1)
      • Sets the range that applies to the above base value.
  • Reset
    • Reset Settings of this Scheme to Defaults^
      • Displays a pop-up message allowing you to reset all values back in the Scheme back to their Defaults.

iCloud

iCloud Drive Settings Screen

Set Up/Use iCloud Drive (iOS)
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iCloud Settings Screen

Wotja Use iCloud (iOS)
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iCloud Settings Screen

iCloud Drive (macOS)
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iCloud Drive Settings Screen

iCloud Drive App (Windows)
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IMPORTANT: To use iCloud in Wotja you MUST have set up/toggled on iCloud Drive ("iCloud Drive") - See also Apple's iCloud Help resource.

IOS IMPORTANT: You must ALSO have the relevent Wotja App's "Apps Using iCloud" toggle AND the relevent app's Settings "Use iCloud" both toggled on. If you do not want to use iCloud with Wotja turn them both off. If both have different toggle states then when you launch Wotja it can crash. We know it is confusing, sorry!

Using Wotja with iCloud enabled makes it easy to edit/use Wotja files across multiple devices, be they iPhones, iPads, Macs or Windows PCs. When it is enabled then all Wotja files in the iCloud Drive folder are all stored in the cloud, also a great form of backup!

iOS - Set up/Use iCloud Drive:

This screen is where you both turn on the "iCloud Drive" toggle and then set what apps can use it for file saving using the relevant "Apps Using iCloud" toggle.

This screen is accessed as follows: From the iOS Settings Screen > Apple ID, iCloud, iTunes & App Store (Your Name) > iCloud (see also Apple's iCloud Help resource)

  • "iCloud Drive" toggle: This is found after the iCloud Backup toggle. It must be toggled on for any app (including Wotja!) to use iCloud Drive to save data.
  • "Apps Using iCloud" section toggles: Scroll further down the screen to find the version of Wotja that you have installed and then turn the toggle on (e.g. Wotja Pro 19). Both this and the Wotja "Use iCloud" must have the same toggle status or you can get a crash on launching Wotja.

iOS - Wotja "Use iCloud" toggle:

This screen is where you set whether Wotja can use Mobile Data and whether or not it uses iCloud for file saving. It is accessed from the iOS Settings Screen.

  • Wotja "Use iCloud" toggle: Scroll down the iOS Settings screen to find the version of Wotja that you have installed, tap on it and then in the ensuing screen find the App Settings section (e.g. Wotja Pro 19 Settings) and turn on the toggle "Use iCloud". Both this and the Wotja "Use iCloud" must have the same toggle status or you can get a crash on launching Wotja.

macOS - "iCloud Drive" / Wotja "Use iCloud":

See also Apple's iCloud Help resource.

  • "iCloud Drive" toggle: From the macOS System Preferences screen go into iCloud and in the ensuing iCloud screen ensure the iCloud Drive setting is toggled on.
  • Wotja "iCloud Drive" toggle: In the iCloud screen above tap on the iCloud Drive "Options" button and in the ensuing screen (shown left) select the Documents tab and scroll down the screen to find the version of Wotja that you have installed and then turn the toggle on (e.g. Wotja Pro 19).

Wotja iCloud Drive App screen (Windows):

The Windows iCloud Drive app is required to enable/synch iCloud files on your Windows PC (and thus the Wotja iCloud Drive folder). To set it up find/load the Windows iCloud Drive app and ensure iCloud Drive is toggled on.

Important Note: Wotja for Windows will by default save Wotja files to the Wotja Folder (you can however choose to save to the Wotja iCloud Drive folder using File Save As). All mixdown recordings are always saved to the Wotja Folder. The Wotja Documents screen will, however, only display/load files from the Wotja Folder. If you have saved Wotja files to the Wotja iCloud Drive folder then to see them in the Documents screen simply move them to the Wotja Folder and then press the Action button in the Documents screen and select refresh.


In-App Store

Wotja In-App Store

Wotja Pro LE In-App Store
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Wotja Pro LE V20.6+: Subscriptions are common to both iOS and macOS versions - get Pro LX on one, unlock Pro LE on both!

Wotja Pro LE for iOS/macOS: These versions contain an In-App Store where you can purchase various In-App Subscriptions in two 'Groups', as follows.

  • 'Feature Set' Group:
  • 'Special Options' Group:
    • A range of tiers that license Commercial Live Use (LU) and that can also be used by Super-fans who would like to give just a little more.

When a Subscription is active "Subscribed" is shown in blue instead of the price. To restore a Subscription tap the top right Restore button.

Manage Subscriptions

It is easy to manage your Wotja Subscriptions, as follows:

  • Tap the "Manage Subscriptions" button in the "Miscellaneous" section (this is just below the Subscriptions themselves).
  • This takes you to a page in the relevant Apple App Store where you can see your active Subscriptions and manage them.
  • Apple info: For Apple information on managing subscriptions please refer tohttps://support.apple.com/en-us/HT202039
  • See also the FAQ entry on In-App Subscriptions.

Wotja Pro 20: There is no In-App Store in the paid-for Wotja Pro 20 because it does not include any auto-renewing In-App Subscriptions.


© 2004-2020 Intermorphic Ltd. All Rights Reserved. Subject to Change. E & OE. See also Credits.